Hello, I too am trying to figure out a good work flow for using photogrammetry to make tiling textures. I've managed to get a base obj and texture out of the photoscan software and now I'm a bit stuck how to make it tile in Zbrush. What I want to do and what I can achieve seem slightly different. I thought that there might…
thanks guys! I know, that's the biggest thing I'm up against when talking with parents. They don't want to except that a degree isn't as useful as a solid portfolio in the art industry. Thanks, It's hard to balance between too much information and not enough so I'm glad its working for you. Well once I wrap up the online…
Cache as bitmap is a quick and cheap trick in flash to speed up sometimes cases such as filters or very complex vector shapes that would take to much time to recompute on every frame. What it does is that it caches the complex content within that movieClip as a Bitmap - so it doesn't redraw it on every frame when running.…
Very cool ship you got there. Its nice to see some original scifi ships. Endless rehashes of startrek and starwars ships can only tide me over for so long. (scifi-meshes.com ..oh god so many trekkies):D I personally feel that the scale is pretty evident from the details you've added. The tight pockets of detail make this…
Thanks Guedin. Your modeling work is legit, wow! I need to level up my models. Alright so the 'deadline' for the film portion of the project is on Monday like 3 days from now. I have to work on a modeling project which will take some time, so I put together the final cinematic already. Animation could use a lot of polish,…
These all look like a nice start, but #4 is the best I think. The thick thigh that go into the thin legs is good, maybe give the upper and lower arm of #2 with #4 shoulder so you get that shape up top as well. If you're going for the Monster Hunter vibe, you should really exaggerate the size of some pieces, right now all…
Well I picked it up about 4 years ago and honestly I still feel like a noob. I use it every day but I probably only implement about 10% of the program. Same goes for Maya. The first 3 months diving in were the absolute worst. I have NEVER been so artistically frustrated. I wanted to the throw the computer out the fucking…
You're own facial anatomy may not be exactly like this models, but you can use your hands to to feel some of these confusing areas on your own face -- like the brow to help you understand the shape in an intuitive way. Do so in front of a mirror so you can get the feeling while seeing the head from different angles, just…
Being real, in a way that's hopefully not upsetting, I think the 2013 designs are without a doubt the strongest of the bunch, the 2014 being next, with the 2015 designs simply being too hard to read. Probably because they're more grounded in reality - the 2013 designs show clear intent, purpose. They give off a consistent…
I recently built a racing game with Unity, and there's some tricks to collision in Unity. Firstly, if you want two things to collide well, one has to be marked as convex. This option should be under the collision information section on the object in the inspector. For our game, we had the cars as convex (this means no…