I really had some high hopes for this game. I've been trying to find a game to continue the mod I work on since the Tribes series has ended... After reading this thread (and some others), it's really sounding like it's a disaster I was expecting some high requirements, but the bugs are just ridiculous and the enemies look…
So I am going to get laughed out of this thread hardcore but I really really enjoyed the dragonlance twins trilogy: Time of the twins, war of the twins, test of the twins. Its more or less a continuation of a prior trilogy that focuses more on 2 main characters rather than huge forces battling but it has a pretty good…
Thanks guys for the quick response, your coments helped me out alot on what I need to fix as I continue modeling. This is my first time on polycount, I must say this is a nice forum with lots of active people, a nice change from the old dead forum I used to post on. =D You guys rock!
What have I been doing? We'll initially I wanted to use water for this scene but getting water to do what you want is serious business! So, instead I took a dry approach. Here's what I have so far to continue this scene. I still need help with lighting. Thank you buddies.
palm i dont see what the difference between this and a contest or a challenge is? rather than the winner just getting bragging rights and a prize, their assets are actually used in a game. Good luck to S2 with this, the only concern that comes to my mind is continuity, but i'm sure you guys have already thought of that,…
In the Voxel room right-click on your object in the Vox Tree and pick Quadrangulate, or one of the Quadrangulate and Paint options if you want to automatically continue on to painting. I actually just used that for a job today. I needed to model a rather complex organic shape and decided to sculpt it and quadrangulate it.…
try and catch is on thing, the other thing I experienced to be valuable is to use a delay call which holds the script to hold for a few ms or seconds before it continues. Especially some of the export plugins (FBX in particular) may take longer and do not sync always with maxscript. So in those cases I often add a delay to…
unfortunately, like animation and tech IT jobs it's all about commerce. Art vs. Commerce. Jobs will be shipped to where it can be produced cheaper in the end it's not about the art or the idea that's finished it's only about the money going out vs the money coming in and as long as China, India, etc have lower wages we…
See, this is why I LOVE GuildWars' loading screens. The top-notch concept art that appears in many of the different regions' loading screens continues to amaze me - not that the game isn't pretty in it's own right, but it just doesn't compare to the drawings the guys at ArenaNET did. And besides, it's an MMO. It's not…
I mean that when I change the selection mode, it doesn't update like the regular selection mode buttons. Thanks for the link! I just tested the updated one, but it still has that tiny problem I mentioned before. And I downloaded Textools quite recently. Nice to know that the author is reachable here. I will continue…