I think optimization looks fine, I think maintaining quads is better for the bake, rather than triangulating everything so save a few polygons. Remember that you may need to add some geo to get a better bake after the initial tests.
oblomov, yup it's triangulated before exporting(you can download the file in my first post to test/check out). I understand syncing issue being not perfect at the start, I believe Marmoset 2 had the same issue with their initial support for MikkT.
edit: ok fine i cut the joke. :P Personally i'm not interested in this kind of stuff, however good luck finding people. I do think a tiny bit more information initially would have stopped all the negative feedback in this thread.
Know how it feels mate, Was let go a few weeks ago but I can tell you this. It´s pretty nice after the initial shock. Working on your own shit for once full time is really nice. :) Take it as an opportunity to grow as an artist. :)
Because I'm not sure how the server is doing what it does. It's querying a database using specific search terms and displaying the number of returned results. A refresh will re-initiate the query. I did view the source, but couldn't make sense of it. /me = code-incompentent
I beat it last night, and loved it. I was initially *extremely* frustrated with the Telsa-boss fight.... but once i figured it out i was calling myself a motard. great stuff, all the way through. I'm currently doing the time trials. DAMN YOUUUU.
QME Not sure of the price...but I THINK you can still order it from the links on this site http://www.xs4all.nl/~renep/quakeme/download.htm It's still pretty good for doing some things, I still use it for building my initial shapes, poly by poly.
Mario and friends 🍄 Based on a concept by Dave Mottram. Initial scene created using MoI 3D, sculpting done in ZBrush, rendered using Keyshot, post-processing / color grading performed in Affinity Photo. 🎨 metinseven.nl #mario #nintendo #mushrooms #hammer #moi3d #zbrush #keyshot #3d #illustration #characterdesign #design…
I took part in an art jam with some friends. The deadline was two weeks and the theme was Atlantis. I've been wanting to do a Kida piece for a while so it was a perfect opportunity. Also I recorded the initial blockout of her upper body: https://youtu.be/Ryrxq5INluw And a quick turnaround: https://youtu.be/8E0fo7J6IPY
Does anyone know of a way to get renders from Toolbag2 that are print res - 300 dpi Got a client who needs some renders for a printed booklet, my initial plan was just to render out something gigantic, and then hopefully the render would be high enough quality. Any help/advice greatly appreciated!