If that meshes will be reused a lot and will be used together or in close proximity to each other I would go for single texture set. Switching render states is what slows GPU down so you can avoid that by having resource already available and loaded in memory. But as noted above this is entirely dependent on your user…
It's not exactly a step-by-step guide for precisely what you're looking for, but Tilmann Milde has a great series on youtube called Unreal Lighting Academy in which he shows his process for lighting a number of different types of scenes in UE4 https://youtu.be/grN5Yd55UIM There's a lot of content to watch but he is very…
No! irrespective of whether there's currently insufficient folio content or that this was part of a third party project. Essentially think of your portfolio as a self marketing forward facing tool advertising those aforementioned skillset too potential employers, so accordingly quality should typically reflect the industry…
I'll tell you what, i've been involved with far too many things that have gone entirely nowhere, so i'll say this: feel free to contact me when you have something to show, codingwise. don't worry about graphical content, just get me a compiled demo that shows of what you're trying to do. Whereabouts belgium do you live…
I would say spend a couple hundred bucks on various gumroad tutorials and start learning from people actually working in the industry, the quality of content people are putting out to learn from is only getting better and better. Back when i was self teaching i would have loved to have resources like that, i would happily…
[ QUOTE ] It was also national buy nothing Day. I hate the fact I am *supposed* to buy stuff, so I bought nothing. I hate consumerism. [/ QUOTE ] You're not your job. You're not how much money you have in the bank. You're not the car you drive. You're not the contents of your wallet. You're not your fucking khakis. You're…
i'm attending an art school now, and there really is zer0 time to work on your portfolio, so just because i'l have a degree in a year or so doesnt mean i have an upper hand on everyone else in terms of content. More than likely i'm going to ditch every bit of work i've done in my program, thats not the kind of stuff that…
Like I wrote about on my last post, I highly suggest NOT doing multiple bakes, attack the problem at the root, do not try to simply fix the the symptoms of the problem. These sort of methods will be much harder to use on more complex assets, so its best not to rely on them, instead to understand why the problems occur. The…
Wowsers... Okay, so I don't work in the game industry, I work for one of the least respected corners of the 3D world (I make content for Poser and DAZ Studio). But I hover right around the 15k a year mark and barely keep my power and stuff on... should I take advantage of this offer (it's an extremely useful app even if I…
Game development was and will be a very dynamic environement, so it's hard to predict anything. but i give it a try ;) We have tried out 3d scanning a few days ago and, honestly, this is the future for realistic games.(movies are doing the same thing for years...) you get a perfect normal and a high quality color texture.…