The H in harry stands for "Hardly Working" Anyways, thanks for the words dudes! So to address some stuff: I'm sorta kinda really attached to the start and the end being separated by a rest moment. That being said, I think I can really do alot to zazz it up and make the transition cleaner, but I feel justified by…
you have a pretty decent texture for the model,but my suggestions as many told is to improve the overall structure of the model,so that it would look realistic.For instance the silhouette of the model looks very plain and does not show any damages or any thing like that.This is one common mistake that almost all the…
The numbers I've read: During the christmas time, sales for videogames (all combined) double while releases quintuple. Doesn't take a math genius to figure out that's not a good thing unless you happen to have THE blockbuster of the season. Unfortunately managers seem to be rather delusional when it comes to estimating the…
Hey guys, Over the last while I've taken my hand to Maxscript and started development on a plugin, that hopefully will allow environment artists to have a much smoother experience with exporting their models to UDK. The reason why I created this Toolkit is that often I reuse my modular pieces to develop my full blockout…
Hey! Until now my workflow has been very short, using only Maya and Photoshop to handpaint my lowpoly objects. Now I'm trying to expand my horizons and learn how to use Zbrush which is really, really difficult ( Why does every 3d program insist on having different hotkeys for everything?! ). So what I'm doing is what I…
I'll be using this space to chronicle my latest project. In the few days I've been working on it I've already hit quite a few things I think I should document. I don't want to jot down only what is working, but what doesn't work and why. I tend to learn more from my mistakes and maybe you will too as I write them up, who…
7 march -- got textures done using fibermesh and got the main volume layer blocked in. Slow going with lots of experimentation as this is my first time attempting high quality hair. I watched through Adam Skutts hair tutorial using xGen but... xGen is fucking complicated and seeing the end result I realized I can get as…
I think there are a few things that don't work out well in your last scene: uniforms style (models): Judging from the door and its frame you are going for an very exagerated style. The fence and the front of the building doesn't reflect the style you used on the door. You should go over those pieces but you said they are…
So with our DLC maps, I wanted to improve upon the LEGO set I built for the shipped game to get more mileage out of it while making it a little more efficient for memory and performance. Here are the base textures used to make all the man-made structures in the maps: Here are the high res models and textures for the…
That's a very interesting question ... I would think that a very intuitive way to get into modeling would be setup whatever program you end up picking in such a way that boolean operations are *very* easy to access - like setting simple scripts and buttons to make the combining process as straightforward as possible. Now…