Hello all, this is my first post here and it features a level I designed for Uebergame called Pazifik Watertown. It is inspired by an old custom map I made for the game FarCry 1, where I piled a lot of wood cabins on poles on the water, which turned out to be a nice small deathmatch map. I chose to do it as a contrast to…
There's a different technique that involves using a "pose reader mechanism". It's described in here for Blender: https://blender.stackexchange.com/questions/112657/how-to-drive-shape-keys-based-on-the-angle-between-two-bones/112658#112658 There's Maya plugin that did this for quite some time. You set up a reference bone…
In my opinion Krita has the best solution for this problem with the Greater blending mode. But Krita can't projection-paint without outside help so you're out of luck there. Alternative solutions in Mari, give them a try and see if they work for you: - paint with full opacity, then in Projection palette set Painting…
Been getting ?'s about the curvature map and sss. Thought Id share some thoughts. Curvature maps out of xnormal is kinda strange and I seem to get different results depending on the scale of my mesh and the bias setting in the curvature map settings. Ill go look through my bakes and see if I can make sense of it. The most…
I should get that bacholar paper, but i just can't get myself to do it. They probably let me do it in 3 or 2 years instead of 4, and not even on my own pace. Guess id rather get a few years work exp then waste my time and finaly have a paper. Heh, by the time i can finaly leave this pleace im either dead or an old man who…
Nice. I haven't used Maxs baker in quite a while (I think most everyone switched years ago due to lack of updates), but hard to believe it's only now getting Mikk-T support considering thats been the industry standard for...at least a decade atp I think? I also see they've added a weighted normals modifier which will…
Thanks for the tips - since the normal map was so terrible and I was having trouble overlapping pieces to mirror them (symmetrical pieces were flattening out slightly differently which I found odd), I decided to re-do the unwrap from scratch. I deleted half of the mesh so I could maximise the use of space in my UV Map and…
Mmm, where to begin. First off I guess would be saying that the finished product looks pretty good considering. Not bad first crack at low poly at all but now for the crits. 1. Your model looks like pieced together primatives and hardly does that poly count justice, there are a huge number of wasted polys in your model. I…
Toys have evolved and are plotting to take over the world! Only you and your companion can stop them before they enslave the human race. Toys Vs Pets is a stylised adventure game for males and females aged 10 to 25, for the IOS market (mobiles and tablets and platforms of the like). This is what i have created for this…
You need to ask a couple of questions to gauge the scope: - is it an first person shooter where you get up close to everything or you will only see it from afar / the air? Depending on the answer you can determine if you'll go with high poly baking or more low poly geometry, set up texture density and triangle budgets,…