Programs Used // 3ds Max / Mental Ray / Photoshop About // I wanted to do a project which would allow me to focus on my material and lighting skills and less on modeling. The goal of this project was to produce a photo-realistic render with a larger goal of furthering my understanding of materials and lighting. 3ds Max was…
What is your goal with this model? If you are exporting to a game engine, it's a waste of effort to try to render it in 3ds Max. The Viewport preview sometimes has trouble switching between Uvs when showing textures. Ambient occlusion map is an optimization for game rendering only. It is not used in 3ds Max, because Max…
Hey thanks you for all advices. Here a update with some change. - New spec for Subwopfer - New Emissive for the lamp ( if some on have a idea to create a"real emissive lamp" ) - New lighting - 4 render : - With all FX - Without lens flares ( for @garriola83 :) ) - Without FX - A new render AO with new wireframe. Tell me…
Final Render ! her is the final result of 4 week of intences work :) The scene have been rendered in Unreal Engine 4 All the light are baked except the directionnal light for the lamp, in game mode the fps count are between 90 and 110 fps All the software used : * -Autodesk Maya * -Marvelous Designer * -Substance…
Hi all! Been a bit since my last post, but i'm back! Still a few steps from completing this. - Adding one or two more lights - Adding some imperfections in the textures - Tweaking material properties I'll be rendering passes and composting them in photoshop. (Thanks S_ource for the suggestion) NOTE: This is a fairly small…
Hi , I finished the texture of pillar. I post one render and after ( when ImageShack stop to bug ) one render + texture. Of course don't hesitate to give your advice or your com @Shad0w_Walker : thanks you for your advice , I'm glad to you enjoy my work. About the pillar you are right it's not the same of the concept. But…
Sorry but no, LP shouldn't be rendered, so it doesnt matter how it overlaps or not. The ray cast is looking for the closest surface so HP doesn't need to overlap everything. Just make the LP averagely close to the the HP, slightly above or under doesn't matter. The render is abnormal but we need more info. First you show a…
So I made a UV map of my pen and textured it....buuuuut, when I render it it looks like this; so my questions are; how do I get that lovely grey background in my render? how come my render is showing the wireframe? why is my texture all washed out like someone's pushed down the opacity? Usually google would help but, I'm…
Find an emulator that renders using DX 9 and your away. for the PS2 i dont think your going to get good rips. so far as i remember the PS2 stores textures strangely in memory. directly ripping them will yield odd colourations. Any emulator rendering 3D is going to be using either DX or openGL there is no way they'd use a…
We're changing servers this weekend, potentially tonight. This is a move so we can host the rendered map properly without a throughput cost issue. and yes i have a map rendered from a pull of the server last night. this is a sample map of the rendering program i used. this is not our map.:…