I've managed to recover most of the the meshes. Generally deleting the top edit poly fixed them, and luckily that was mostly an edit poly on top of a symmetry. I've collapsed them down, fingers crossed it doesn't continue. I will put incremental save on also, sounds like a good plan. Now to remodel the piece that…
Goodwork man, slowly getting there just form you have to work on We worked on it the other night, just have to continue and just do more and more to understand it Visioneer-Im also in the process of designing a character and was wondering if you could take a look and see what you…
(´;ロ ; `) Nooooooooooo... It's so beautiful, but I pretty much had the same idea for one of the shots that I'm working on. Several small lights in the back and a block of light being cast from the stairway entrance, but with pretty much reversed colors and person casting a shadow down the stairway. Now it feels like I'm…
It's been an age since I've had time to sit down and work on this... Here's an update. I remade the shader for the landscape using Landscape layer blend instead of the terrain weight layers. I also made a plant that fits the theme (Though it may change in size). Please feel free to continue to critique it, any and all…
@gfelton thank you! I may do a breakdown of the shader at some point if there is enough interest. Anyway, unless any has any major critiques, I think the bust is done for now! May continue working on the full body. Here's my final updated renders of the portrait. I think they are less muddy than my original renders.
Vray is fast and high quality. After a few days of experimentation, another artist and I got some decent renders. He continued working on it and made it even better. I honestly haven't used lightprobes much, but I think you could do something with the lightprobe coefficients?…
We continue to add updates to our TUG Kickstarter page, today's focusing on how and why we plan on making our player observations available to the public. Check it out! http://www.kickstarter.com/projects/nerdkingdom/tug-1/posts/480089 Some fans have also started the first Facebook fan page for TUG:…
For example, 3ds Max 2017 got only one PU with two features. Comparison of PU quantity is incorrect. Maya 2018 give us so much new stuff that it would be enough for several PU. So, two PU with bug fixes is not bad. Agree. And I hope that they continue to implement ideas from 3ds Max's Ideas forum.
Hey looking good! I do recommend studying some hand painted stuff before continuing onto the texturing Just to get an idea on where you should be aiming They are not the best reference but still some solid colors and highlights used here! I believe you can start on hand painted work no problem Good Luck
I have been looking for fulltime job since 2008. I never made it past the interview process so finally I decided to go to college for something else. I could have continued pushing my skills further but looking at the industry and how things are turning I believe its best to develop skills in a different field.