2.0.4/2.0.5 Changes: * Improve mesh collisions and optimize wireframe rendering * Improve performances and memory management with big projects * Improve slider precision and stepping * [UI] Update engine only when validating a slider (not when entering a value) * [UI] Move Iray switch to a dedicated button in the main…
Hm, your characters look fine, thats totally not my field so i cannot judge that, but it looks like you have a good chance to be in a good spot very soon at the least Your website and presentation makes me heavily question your artistic vision and taste however. I do not understand how you can be as advanced in character…
I think you guys could have something great here. Most of it was pretty funny. I did find myself tuning out on some of the long rambling dialog espeically the dad, the church leader and Pete Wilson praying. Some of the jokes dragged on farther than they should have. Mayor in the shrinks office was too long of a time…
Hey there, Nizza_waaarg, thanks a lot for ur comment. Yeah those teal colors in the shadows would work nice, but unfortunately I can't find a way to make it look this way UDK. I tried to fiddle around with postprocessing, but the whole thing just goes muddy instead.=( But maybe I could edit the final pictures in photoshop…
I don't knwo what you're talking about Daz - I always put tons of crap in the stuff I do. Most of the time they ask you to tell them everything you put in, so there's no surprises, but I usually don't bother Let's see. In SSX (1 or 2 I forget) there's a city track, and in one of the back alleys I made a bowling pin-layout…
Looking really good. It might be a perspective issue but his head looks quite thin in comparison, and the skull shape looks a bit off, and the brow I think needs some work. He needs some more forms coming from his actually skull shape underneath, best way to describe it is by looking at some of the last of us stuff and how…
yeah, I included scratches because I was just lobbing together all of the areas that are going to white/getting blown out. I actually liked the original amount of scratches, they were just too strong in terms of strength of the specular reflection. The type of gun you're describing is called a Coilgun or a RailGun. A…
Hi there, we’re creating an indie survival horror game called Summerford. In the style of a classic Resident Evil or Silent Hill game, the game is played from a mostly fixed camera perspective as the player explores the world, fights enemies and engages in inventory and environmental puzzles. The game is set in a rural…
How to get started: (https://www.planetside2.com/player-studio/get-started) -Visit the Player Studio forums regularly to see other items that have been created as well as to discuss your work and get feedback. -Create items using the color palette and textures provided. Please only submit items that are completely unique…
I've been working on this motorcycle for a while now outside of my day job, so I thought I'd share my progress here and see if people could help me take it to the next level. I'm hoping to include the final version of this guy in my portfolio for applying to game industry jobs for the first time this fall (at least, that's…