he's not rendering it in designer - looks like marmoset the adobe standard material in designer supports transparency iirc , you might need to muck around with some parameters but you really need to set it up in whichever game engine you're targeting
<a href="https://www.yoursitehere.com" target="_self"> <img src="yourimagehere.gif"> </a> ((If you want the link to open up to a new page set the target to _blank))
60% there ... I wonder what their target number actually is. Maybe they'll just magically bend the numbers at the end to reach the target more easily :)
A more recent screenshot of a module on the space-station for Project: PEACEKEEPER. This is the "Optical Target Acquisition Array", used for finding targets to drop some tungsten on! :)
I have narrowed down my max rendering problems to mesh density as when rendering my pc allways crashes when calculating the scene, plus if I try to subdivide in the viewport it crashes. This seems strange to me as I have an Intel pentium core 2 duo 2.13ghz with 3 gig ram now and sometimes it crashes with meshes exported…
Gotcha, after your response I kept trying and found an easier way to fix the seam without the shader tweak. I kept the mirrored uv shell in a tile to the right of the 0-1 tile and made sure the uv's weren't reversed (they were blue in Maya instead of red like I had before). Then in Unreal I could set the X-axis tiling mode…
Indeed, and unfortunately there can be quite a bit of resistance to this when the person comes to 3d from the perspective of "tinkering with computers is fun". @meltdawn : the more complex a model is the more time it takes to get to the posing stage - yet if it was a traditional sculpture, tackling a character without…
you made Taric visual update and i will give you the new abilities passive:for each point of armor taric takes 1 HP and for each point of MR taric takes 1 HP Q:Cost: 60/70/80/90/100 Mana cooldowns 12s Range:700 Taric brings forth earthen energy to heal a target ally for 60/90/100/140/180 (+30% Ability Power) (5% of Taric's…