So the Halo: Master Chief Collection has been amazing. Some matchmaking and partying issues, but 343 is working on that right now. Replaying H2's completely remastered campaign has been hugely nostalgic, not to mention that Blur's cinematics blew me away. Holy shit. Plus, access to Halo 5 beta in December, yey! I bought an…
FTL by far. More replay value in 30+ playthroughs totalling about 25 hours than anything I've played in years. You want to see how a small game can feel big, how it can draw players back over and over wanting more, how a tiny game set in a saturated world genre can feel ambitious? Play this.
@tynew sorry for the super late replay :"DD I am currently trying to do some adjustments on the model and thinking about redoing the textures cause the metal kinda feels not right and as u mentioned above it detracts from the metal M4 look so I might start retexturing it soon and thanks for your feedback and the references…
thank you for your replay. I know it is realy limited im not sure if i will continue doing charakters or using hair and fur systems much, so for now i stick with this limied system build in 3ds :D . I will try your way, maybe that works, if its not good enough i could at least take the fibers as geometry thats the last way…
Bought it as soon as it came out. =] The things that kept me playing were, the concept at first, the music, the hardness as in if you dont get 2 S you wont get a key to the next level(s). The replay system is awesome, so that you dont have to go on youtube to watch it while you are trying to figure out "How the fuck do I…
[ QUOTE ] Rent Heavenly Sword. [/ QUOTE ] Agreed, its fun but short and no replay value. The cinematics and gameplay make it better than some movies in the acting and character development department though... ...other times you will be annoyed. Like with hats...and gongs. Also, in most games, its best to turn off the…
I've actually seen both of those movies (and actually saw the DVD for Megashark in Tesco last night hehe). They are stunning Some of my favourite parts from Megashark vs Giant Octopus are where they keep recycling the same cg shots, and at one point even replay a shot, but flipped horizontally. Seriously, get some friends,…
Sure, that was just an example. I learn better with tutorials for a specific purpose. Most tutorials on scripting I've come across focus around recording macros and such and replaying them. I'm just wondering if there's an awesome learning center somewhere for Modo scripting. Or, barring that, if this is like the early…
well, then again,maybe i should stop playing demos when i'm half asleep...'Cause then i don't take in the full effect of the game...i just play it and don't even focus on the details of anything...i'll have to replay that one along with pariah ( i played both when i had just got home from school, and was tired as shit.)
I, like K-Man am trying to clear out the back log of games. Now if I can only keep myself from replaying many of them I might pull ahead... This is the only game that will stop everything else when it comes out. I'm getting out of this thread before I read some of the game breaking spoilers. It's like a mine field.