Hello, Instruction count is irrelevant for a landscape material as cost varies depending on how many layers you have painted on each individual landscape component so it's mostly shader complexity view that matters and what impacts that the most is the number of textures used for each landscape layer so we just channel…
Hi. I try to create a some plants to my landscape ;) But I have a big problem. Yeeap. Big, ugly problem.... My questions is : 1. Does Landscape system suport a Deco Layers and foliage system like a terain system? I first tried to use a Landscape but I don't find any informations about a plants system inplemented in this…
Choosing between Mirrorless and a DSLR all depends on what your needs are. As someone who almost exclusively shoots wildlife and landscapes (let's face it, you can never have enough light in the wee hours of the morning under a thick cover of trees, not can you get enough resolution for a full landscape shot), a mirrorless…
Thanks for the replies: @toolpaddz, @sybrix, @PixelSuit: I have 3/4 months to finish the project. I'll be working on this as well on "Tower22" (video game in progress). It is going to be hard, but I think (and hope) I can handle it. As for the landscape/rocks, I thought of doing the cliffs (big one on the left, and the…
Hi! Nice to see progress :+1: Personally would be most interested to see the interior blockout get more refined. I think currently some shapes look a bit too simple/ cartoony and some elements display strong shading gradients. I suppose one challenge will be to find a cohesive shape language/ style tying all the assets…
http://www.udk.com/news-beta-july2011.html July 2011 UDK Beta Upgrade Notes Post-Process Anti-aliasing * FXAA and MLAA post-processing methods have been integrated into the engine. Post-process anti-aliasing is supported on DirectX 9 and DirectX 11. Unreal Landscape Improvements* Use the new landscape gizmo to copy and…
It's got a nice flow to it, but if you're serious about getting into digital landscape painting you really should be starting with colors (atmospheric perspective) and a solid perspective like n88tr said. Just going off on a whim and painting is fun, but you may run out of steam and not pick up much on the way. Tutorials…
Hey man, thank you for the nice comments :) I wish I had time to model a full on tree but time is against us with my uni final project's deadline in a month and a half. So yeah, speed tree. Basically took a pre-made preset and then tweaked it to my liking. The texture was sourced from third party sources but remodified in…
During the first phase I wanted to create a block out of the level and create a basic level design to get the main areas I would need to focus on during the development. Initially, I thought that I would incorporate my level design into a landscape using satellite height data. However, after a few tests which were…
I know I've said this before, but it's awesome that you update frequently. Those boats look nice! Are you planning on having the scene move with some sort of ambient animation (such as foliage in the wind and the boats bobbing on the water)? If not, I think it would work well to have some grungy/scratchy decals on the…