LOL!..nice stuff shotty and nice paint over and all Bobo,ya should incorporate BoBo's idea I think . I love the lighting in the last texture..nicely done. john
Maybe it is just a weak (old) psu (power?). Have you tried starting it with only minimal configuration (mobo,ram,cpu & gpu?) But you are right, it sounds a bit like a broken mobo.
Okay I'll fix the glare effect thanks for the info.The whole UI stuff are just a prototype version of the scene (even it is not an Aventador logo, it is a Gallardo logo). The scene lighting is the topic here, though.
I was looking at the Robo 3D printer and was going through it's guide and it was giving a list of what programs it uses but Zbrush didn't show. Do you know if it's possible if Zbrush works with Robo 3D?
Looking good really good but you might need to add/change to the following in line 619 in style.css as the logo overflows in Firefox : #sidebar-top #logo img { width: 100%; } Sorry to nitpick.
your creature stuff is simply amazing. i was not as much of a fan of the girl wearing the ass-less chaps. defiantly like your logo too. im still trying to make a signature/logo for myself.
To whoever asked about the upside down logo for lefties, if you look closely it seems like EVERYONE gets an upsidedown logo! YAY http://www.flickr.com/photos/21121470@N06/3370627215/sizes/l/
Different shaders use different specular lobes. Disney GGX is a commonly used one. Im guessing that’s why you’re seeing vastly different reflections at glancing angles… tools are probably using different ways to calculate how a roughness value will scatter the “rays” of light, and simulate the scattering of light that…
A work in progress.. Although it isn't 3d it will be hopefully the logo to my portfolio website :) , if it looks good it will be my own personal coat of arms and logo. Colors and final look i am however uncertain of.
Is it this one: http://www.scriptspot.com/bobo/mxs4/alignobject2face/ I've been using that Bobo script and variants of it for around a decade now. It's been the easiest way to hand place small detail models on a large surface.