Sorry Eric but the Unreal Engine Marketplace price tells us "almost" everything we can expect and have to know about quixels price strategy. If this is not a bad joke, this is a brazen clap in the face to all your potential customers, especially after teddys long talk, we like to make it affordable for everyone. How every…
The seams mentionned in that post are most likely not texture seams, but rather surface integrity seams caused by an inconsistency between the mesh data used while baking (vertex normals orientation but also things like tangents combing direction, and so on) and the mesh as imported into the engine (that is to say, the…
@aanselmo, you don't have to split the your normals for 90 degree angles. It's all about knowing where you should and under what circumstances your asset is being used. I routinely don't do this for certain scenarios. For example, an incredibly rough hero asset with tons of 90 degree angles could have much more aggressive…
Actually that is a very good question, it made me think carefully what I really want this character to be. About her protecting all kinds of nature, in the end I decided I will stick to the flora and leave the fauna aside, that doesn't mean she wont be kind to some animals or so but instead she is more involved with plant…
So... Lets see if I got this checklist of ideas down. I'm glad to get the feedback on my first true high poly/hard surface piece. 1: Bevels, Most of the piece is done with smoothing, there for my control loops are what define the bevels. I'm kind of new so if I could get a screenshot showing what you're explaining it would…
Hey guys, thanks for the comments! So in response to both gsokol & Buttershoes, regarding the spec/surface stuff, I think the shot I posted was just really back lit, here is one with more light being cast directly on the surface, exposing more of the spec detail/damage: I think what I don't like about lighting it more…
Yeah haha, it is a really technical article. It's more about how it really works but really, making long story short, roughness is just a map that will tell how reflective one surface is based on grayscales. White in the roughness maps means it is completely rough so it will not reflect anything and black is just complete…
None of this slideshow timed images ridiculousness in the beginning. I want to see your art quickly and easily. Thumbnails or something similar. Strider could use more interesting skin work. It's reading flat. Even human skin isn't flat. Where are birthmarks? Where are discolorations? Pores? It's a solid base though, but…
trevor: the what? i have NO clue what you are talking abou!!11 :P Tdub: well some things needed to be changed while working on those, be it because of the art direction, or tachnical limitations, because all characters have the same rig. maybe i should have worked over him for the webplayer, like i did with the…
There are a lot of ways to accomplish this result. I am not familiar with Max though. However, if you did not have enough experience to create a wire deform setup whose curve input history was driven with the plane's input or an edge extrude node's history connections... Then the easiast way to accomplish a simialr result…