Ack, noob-fail. So yeah, Doom-guy. I see the difference now. I'm liking these shapes, although I wish you'd define more of the mechanical parts with some linework rather than merely blocking them out. It can be simple, just something to give an idea of the rivets and divisions.
I'll definately add some more details to the wall panel, I'm trying to walk the fine line between a clean look and too simple. The center techy thing is a seperate piece, the idea is to have fairly sparse panels and then extra tech pieces that I'll pop on to the panels to break up the look of the area.
Daz, so in the case were you knew someone, they got back in touch? I would hope that would be the case. I would definately take the advice people are giving to get in touch, and 'touch base'. Find out the status of the application. Are you still considering game work? I have to ask
Mouth area is a bit too wrinkled (its just distracting). Chin area just looks completely weird. the neck looks too long from front to back, and I'd give him a more defined jaw. There should be more of a dip between the eye brows. What age are you going for too?
That's insane! He's not adding edge loops to everything. What did he mean by "Double Smooth" Oh does he mean: 1st Turbosmooth- Tick smooth by group. Then seperate sections into groups. To give you a general nice smoothing 2nd Turbosmooth - Add extra edge loops if needed to define further
there are some anatomy errors, atleast compared to a normal human. It also looks like you have mixed your colour with black to create shadow and white for highlights. I cant really make out where the light is coming from, maybe a more defined light source would help? good luck!
After a short break away, ive started working on some sculpting ideas for the character. I'm trying not to define everything in extreme amounts of detail as I'm still going for the cartoony "less is more" approach. The material of the costume will be more latex rather than conventional material so im limited with clothing…
I agree with what was said. Dim the light beams and put more light soureces in the scene to define the depth. Also the shiny bumpy wall on the yellow building does not look good. The bump scale does not match the size of the building, should be much smaller, and maybe not so shiny. Anyway good start!
definately a few problems with some of the details not being as sharp as i would like.. ill be seeing what i can do to clean things up in the photoshop stage.. also need to start thinking how i will texture it, which is easily the part i am the worst at. also for the curious a wire shot.
Well, right, this was the original idea. I didn't explain any of this to the friend I'm hoping will define the meaning of the game ideas. I just showed them to him and said, "They're broken game ideas. Can you fix them?" I don't expect my original intentions to fully be realized at all.