Thank you for taking the time to post this . as for the critiques , by not editting the model i don't mean that i don't care . i just dont have much time this year so i'll not often remodel something or add something except if it's critical and i'll try to fix my errors in the next models :) i'll be editting some stuff…
Hello again, My post showed up on page 3 the first day it was posted which was a bit unlucky I guess but here's an update and another questions.. I'm working on the pillars at the moment but I've encountered a strange bug on 3DS Max, when I go onto edit UVW Map on the UNwrap UVW modifier I'm getting 100% CPU usage when I…
Maybe you can try other familiar programs also relying on middle mouse button and see how your mouse behaves in there? Middle mouse button scroll in Firefox, zoomed aim in Q3A... I believe Max relies on something very basic and standard for this (but unfortunately, not editable...) [Edit] Wait a minute... Was reading…
[ QUOTE ] I love ramp shaders, and they're used to great effect here. How's it implemented? Do you use a source-image to define the ramp, or is it more like Photoshops gradient-palette? The skinshader you're using seems a bit *too fleshy, almost, but it does really get the point across. [/ QUOTE ] We tried the ramp…
Hey guys I have another problem.. I was doing more rendering tests for my final "look". So I set my output to 2.2, it seemed to fix the image, on the computer. Then I uploaded it on tinypic, and it was over contrasted... Edit: Nevermind.. it seems that tinypic makes it that way.. lol.. I guess I need another upload…
oops, I kept thinking I'd try and mess with this one, but I forgot until now. I just checked it out and I guess the big problem is that the context you're using when painting vertex colors can ONLY paint RGB or RGBA. SO if you want this to work out you probably need to create your own context. The trouble is that all the…
Thanks a bunch for the detailed reply there MoP, greatly appreciated. I'm gonna work on fixing the chin right now. (It also makes the guy look like he's fat in my eyes so I'm going to try to scale it up a bit as well). If you do have any time to do a paint over I would be absolutely greatful if you did. I KIND of have a…
Clothify Pro is a modifier for 3ds Max that makes modeling and animating cloth easy, controllable, artist-friendly, fast and non-destructive. You get instant results, no waiting around for a simulation to finish. Painful sculpting of cloth can also be avoided. Edit a parameter and see instantly what it does. Every…
Made this Miles Morales fansculpt, as I continue my journey into the world that is stylized sculpting. This is my second full character ever made, and I am quite pleased with the result. For some self-critique, here's some things I've noticed: 1. The forms in the face is quite weak, and there's not a lot of definition. I…