There are a lot of factors that contribute to whether or not to have these sorts of elements be single-meshes, however for such a clear material break where you don't care about the shading or UV seams between the two pieces, it's fine just to have a new set polygons near the wall, placed flush against them. For clarity…
Unbind the skin, add your joints into the joint reference hierarchy and then rebind I just tested it now, you get annoying transform nodes but the joint weights and control connections carried over just perfectly! I'd show you a before and after image of the character posed... but they're identical :wink: Edit: Use the…
Quick video to solve this particular problem: http://www.youtube.com/watch?v=qf8ByvJA77U The various techniques involves a certain degree of cleaning, even if you delete the face if you wanted to extrude, so that it doesn't create that extra polygon yo don't want, extrude only 3 edges, then close the hole. You'll have to…
That is the one I was looking at! It's pretty great. I'm definitely feeling more confident knowing that I've been doing it this way as well. It just takes a good chuck of time making all of that additional geo, but I guess as long as you use shortcut keys for connect/looping/swift loops and using mirroring/symmetry it will…
Still more work to do like create some nails, rework on some muscles and work on the horns. Initial costume design. Created in Maya an imported to ZBrush. It needs a big tool with some wire connection to the suit, maybe a rotating tool. I want to work on the helmet to add more technology. In general there is a lot more…
This looks like a great deal, but it's a bit of a bummer that I can't just purchase 1 tutorial for download. I know this is probably to prevent piracy, but I would really like to be able to buy and download tutorials without a subscription, even if I have to pay a premium. I'd love to get the hard-surface texturing and…
In my experience the amount of geometric noise has no connection with picture noise at all. At least until it would degrade crispness a lot. Still can't find a proper answer how to get rid of it. Sometimes it's better lighting, other time just proper paralax and overlapping. Looks like anything vivid green and red colored…
1-We're around 24-27 :poly136: 2-We just love the LOL art style (especially the new Summoner Rift), so we try to make something to study how Riot archive that. The gameplay, lore .... is extra stuffs for fun (you know, we're studends :poly136:). We hope our members could find job in the industry so I hope the project will…
While in between working on my sword trails effect and the Orbital Strike thing, a friend wanted me to make a fog effect that fades when the player gets close to it. Here is the non-tweaked test of it. The camera/object world position nodes are connected to find their distance and use that number to drive the opacity and…
Just don't get anything with 2560x1080, 1080 is not enough vertical resolution. Other than that, I think everybody uses the same panels anyway, just make sure it's IPS and has the connections you want (and maybe no PWM backlight). There's also…