The model isn't outdated if you ask me. Think of all the smaller platforms like psp, ds, and so on.. and rts games, this model would blend right in there and if you need to practice texturing I'd recommend one like this. Perhaps try and keep the texture size on a reasonable scale like 512x512, then you'll be working with…
Nice UV's they look to be set up with minimal to no stretching. It looks like youre going to need a large map or two maps to get all the detail in at a high resolution. The head looks like it might need more room or its own map. Maybe a 2048 map for all of it or like a 512 for the props and a 1024 for the body. However…
Might be the XForm. That fixes a lot of random things. I'll give it a shot on mine, and see if the problem goes away! This is what it's generating at the moment, after resetting XForms on both low and high mesh... it's doing the same thing exactly 180 degrees round the wheel, on the other side. Weird... So far I have…
I might be home (i.e.: near a broadband internet connection I administrate) on the 30th, if my dad's PC (Athlon XP 1533MHz, 512MB RAM, Radeon 8500) can run it I'll be there. What time?
http://boards.polycount.net/showflat.php?Cat=0&Number=51117&an=0&page=1#51117 That comes with some stipulations, but looks like it could be just what you are looking for.
Thanks man, I'll look into it, but I think source engine only works with square texture maps, it's a 512x512 now with a 128x128 grayscale specular and 128x128 normal map.
Thought I'd drop by to get reactions on my newest model. Set #924 Space Cruiser. http://farm3.static.flickr.com/2031/2503658942_cb2543324d.jpg http://farm4.static.flickr.com/3180/2502827987_8dc4524f85.jpg 1712 tri's, and uses a 512x1024 texture sheet. http://farm3.static.flickr.com/2074/2497809652_bbe1f9cee8.jpg…