Good reference is definitely important...personally I like using these: http://free-textures.got3d.com/natural/free-character-references/index.html They're good for basic body proportions; your character doesn't have to look like them but it's a good base ref. Also it might be easier next time to delete the shoulder poly…
i think its pretty much spot on on the concept but as my personal opinion i think the connection between his head and the horn should be worked out in a diferent way it kinda seems to me like its glued on him other than that the only other thing that comes to me is the Adams apple thing which seems weird and the neck…
Well yeah, it was bungies own game, but if you let a big frat party have a go at both games they'd have a hard time finding the similarities or connections. It does, but the reason most developers don't release on these platforms is because this platform required a watered down low-price experience. You'll notice it on…
N-Gon is an abbreviation of N sided polygon. meaning a polygon with an arbitrary(N) number of sides. If you say Nonagons at parties girls will laugh at you :) So far as the N-Gons go, finish the model and triangulate it. This will avoid any nasty issues on those side ngons where the triangulation could go wrong (the ngons…
Yeah, I'd be inclined to avoid anything that's reliant on face numbering because that's subject to change and would completely knacker any lists you store. The material swap is relatively safe as you're dealing with a list of things that won't go away unless you explicitly delete them, it's easy to store a list of…
So got a bit work done on my charger model, worked on how to get the rigging done, as I haven't really done much rigging at all. Ended up with some sliders pushing the top/bottoms open, with some pistons connecting each charging elements. The front part will be what pulls the part open, gonna made use of the holes in the…
Sounds awesome! I'd find this extremely useful and a huge time saver. Things I'd like to see: * as close to a one-click solution as possible * as perfectly relaxed strips as possible * pixel precise panel divisions * be able to process strips made of multiple connected loops * option to fit a strip exactly in 0-1 space…
@Spoody Great start so far, my biggest concern is that chest/pectoral muscles feel a bit too low. Typically they end closer to the area that the shoulder and bicep connect, no more than half way down the bicep, whereas yours look almost in-line with elbows. It may just be the angle and the t-pose creating an odd illusion…
Didn't know about this in max. Thanks monster. Just a question, how to fix this. By selecting face, deleting it and using bridge on edge creates another overlaped face. Is there any auto function on this ? First picture is after clearing those overlaping faces. Just by using bridge on edge creates this mess again PS - Oh,…
Hey! it looks nice so far. one of the things I think you could do to make the hands look bigger is to make your fingers longer, they look pretty stubby to me right now. Also, I realize this is probably super picky, but his nose has a tiny little form above the "flair" of the nostril where some muscle connects in that you…