Lightroom is stunning. Think of it as a cross between a photo manager and photoshop. If you are happy just using photoshop to edit occasional images then it's probably not for you. If you want to manage all you images then it's great. Here's my workflow: Plug in camera to import the images. Import the images with some…
hmm I suspect it's not going to be as simple as that. What do you want the script to do exactly? I might be able to have a look for you to see what the nicest approach would be. Edit: Actually since you know that "maintainActiveChangeSelectMode" is going to get called when you do the right "click > object mode" thing, you…
I'm not sure what your real problem is. Is this the worflow of teturing a model like that or the technics behind "hand-painting" ? If you are comfortable with paint-over, you can edit a snapshot of the viewport in photoshop and apply it on the object as a texture. The tool, in Blender, is in the option panel of texture…
A lot of text here, so I apologize if this has been discussed already: What do you like least about Marmoset Toolbag? I've been using Keyshot a lot lately to render my high polys. I was generally surprised how easy I picked it up. Really simplistic. Today, I'm back to Marmoset for my game-model renders. Even though I've…
Well, there's another way to fix it. A lot of Maya's internal commands and menu's are in there as .mel files- for that marking menu specifically it's in C:\Program Files\Autodesk\Maya\Scripts\other if you're on osx, you need to ctrl-click the application and choose 'show package contents' to get to the goods. So what…
No such things as too much edge padding, its a ridiculous sentiment. When doing the exploding, you should keyframe your objects. Object mode for highpoly peices) and vertex mode fro lowpoly pieces select by "element" in edit poly). Then add a keyframe at frame 0, and one at frame 10. If you're exporting to XN or something…
You can create a new default material that will be used when you add new materials to the scene. To do this, first create a new material, and then set it up how you like. Make sure to leave the inputs blank. Now, go to Edit-> Templates -> Set Template Material. When importing via FBX, the loader will attempt to load all of…
Hi, I have updated the images in the first post thanks to you feedback. Frell - Its just rendered in Zbrush, one light pointing down with very basic matcap. I used a matcap that I had downloaded sometime ago but modified it quite a lot, you can download my modified one from here (I have never used this filesharing site…
1: Make a tower in preferred 3d application 2: Make stairs that match 3: Make it endless 4: ?????? 5: Profit Seriously how would anyone be able to answer your question dude? Are you working in Unity? Are you working in UDK? What methods have you tried so far? Any programming experience? Are you going to achive this effect…
Here's one of the issues I've run into again. After setting everything up (the numerical movement idea worked well) I began tweaking the mesh on the explosion frame, scrubbed back to the beginning to see this? How do you work the mesh without this happening?? It happens whether I add the cuts in or out of autokey. Thanks…