Hey Jinian, I remember alot of those models (Nosferatu, Lord of Darkness, and maybe the alien) from your VFS demo reel, that was like...4 or 5 years ago right? I'm surprised you're still using the same models all those years later. Have you not really done anything new since then? The little creature sculpt and the bedroom…
I finished more on that skeleton above, but that work is still packed in a suitcase following my return from Kirkland so instead I am revealing for the very first time EVER this fabulous sphere. :) This is my homework assignment for Intro to Maya on CGMA. I had just watched a Mike Hermes video on topology so this was a…
I guess what I'm wondering is what the theory behind translating values to a digital painting (at a professional level) is. I'm also jumping ahead just to start dabbling myself by watching this video https://youtu.be/Huy7RSzACUU. This guy's work seems top notch. Do pros do what this guy does and paint the whole thing on…
Is drawing dinosaurs and creatures what you want to do with this stuff? It seems your studies and your personal/fun work are kinda different. One of the problems I had when I was doing lots of studies was that I was mindlessly doing them and they didn't really fit with anything I was currently working on. For example if…
@ Konjo-- the only textures in the scene that aren't mine are the ground and sky textures.. everything else i've painted myself.. the only real reference texture I used was a texture for the rocks.. but that's mostly painted out now for the look of what they are now.. I'm going to make my own sky.. I need to add the water…
Hey there, nice reel overall! My main critique is that it's too long and there are a few things that you'd probably be better off cutting out. The first two scenes are good, but the quality seems to go down quite a bit with the green horned monster. A few of its animations are good, but the walk and run cycles need to be…
Looks like you're getting comfortable with Zbrush, which is good! Good rule of thumb, the default red wax mat cap is rarely an "evenly lit" material to really analyze. You're going to want to find a grey clay mat cap to use as a default matcap instead. I don't think the design of this creature seems well thought out, but I…
Acegikmo: My two cents here to sell this: 1)Say it will work both in Unity free and Pro 2)Say it will revolutionize the way you create your shaders 3)Say that UDK will be just a myth if you add this tool to your arsenal, and Unity will rock with it. 4)Say you will support the tool for very long time ( this is important for…
There's a nice character thing you've got going on, like a casual, springy walk. Its cool. Look at this giraffe ref. https://www.youtube.com/watch?v=Vh2yveXTKaU Notice how the hind legs come forward and almost kick the front legs forward? This is common with a lot of quad creatures. However, it doesn't happen in your anim.…
Good progress...keep up the good work. i think the chest need more muscle definition even if you are not going for muscular type becoz you have cavity at the ribs which suggest "boney-ness" if u catch my drift. it is just so the muscle structure blend and transit better for that area. and the feet webbing needs to have…