Oh sorry you are right, it is a pro-only feature. I didn't realize they had this restriction for all platforms. You could use a shader that uses vertex colors to decide which textures to use. Or you could one big texture atlas for all your models. Still Dynamic batching is very limited and you will still hit restrictions…
Just got this http://www.newegg.com/Product/Product.aspx?Item=N82E16834220681&nm_mc=TEMC-RMA-Approvel&cm_mmc=TEMC-RMA-Approvel-_-Content-_-text-_- yesterday. I'll let you know how things go. So far its pretty sweet. Does basic web and word processing fairly quickly. You-tube can get choppy on some HD content. The battery…
Hi, ive followed your tutorial and managed everything, its my first time using world machine so ran into a few issues that have now been resolved. Only thing id like to quickly ask is, you mention that the macro nodes need to be hooked up to the terrain, how and what do you hook up and to where? The reason im asking is…
I don't know if you have any rigging knowledge, but you can use self grouping and parenting to retain transformation information. So for example model a little panel flat, group it, and then rotate that group into place. You wont have any transformations on the any geo, just the group. You can keyframe the group to quickly…
Probably not for games, although it certainly won't hurt to have it on your resume This is the sort of stuff I imagine you'll be working on: http://www.cgmeetup.net/home/rise-of-the-planet-of-the-apes-previs/ There's a little bit of detail, but it's obviously been hammered together really quickly. Segmented characters, low…
Yep, in the pre-production mostly with meshes and level art near the large waterfall but it changed a bit after I've left it ;) After that I've moved to Hellraid. Making COJ4 was ultra fun, the game plays well and looks really decent! I'm really happy with the result! :) Thanks for the kind words - it's really important…
I don't mind texture fixes if i have someone on hand. texture is easy to update. the feedback I hate the most is simulation. If the client is obsessing about sfx animation, as it's beyond your ability to control, bid time against or to make promises of client satisfaction. Anything else is normally going to be a…
I'm curious to see how it plays. Personally I think it looks great, but a lot of the people who I know who have already gotten to try the console beta have been saying that it gets boring really quickly due to the whole AI players running around alongside human players thing. I just hope it isn't filled with cheaters…
I think you've mentioned this before yourself, but those ears need some fixing. I think you could tweak the white face paint a bit too, so it looks like it's been smeared on quickly with a gloved hand instead of looking neatly airbrushed on. Or if i'm totally wrong and it's supposed so be dead skin, it could use some gross…
Hey Richard, if you're really only 11 years old it's good that you're trying this stuff out. Like others have said, you might be going a bit too quickly, you have tons to learn, so practice the basics first (even though they might not always seem as exciting). You really picked one of the hardest thing to start out with;…