I like this workflow sounds like a plan to me. for static meshes if for example i create an entire scene in maya/max should i export each individual element out separately so that each object i.e. a chair, set of rails, book, altar etc. are all individual when in UDK?
Wont do the skin in substance designer, probably some leather and the gold and more solid materials minus the dress. Substance will mostly be for the environment elements - sand, rock, etc. Congrats on the 3dtotal award by the way, I saw earlier but I was too sick at the time to track you down and say: well deserved.
Hey! @snake85027! Thanks for the tip! I certainly think truncating that corner could help. I also want to add more wires looping around and across stuff. I wonder if I could add some more vertical arcitectural elements too like that overpass / patios. Back to work! :P
Yes I think you're right about the legs. And are you referring to the human or the horse waist? Both could perhaps do with thickening up. As for the face, I'm trying to combine equine and human elements to create an alien sort of beauty. I want it to look weird, obviously, but it needs to look authentic, and appealing.
Generally if you've problems handling the logic element too games dev then perhaps take a look at GameMaker, learning how to program as you go on something slightly less complex without the added bottleneck issues of increasingly debugging your efforts throughout. EDIT: These might help as well: CodeInGame Code Combat
I personally like biped as well. I wish Physique wasn't abandoned because it works well. The code is just slow and outdated and needs an upgrade. I would love grow & shrink tools and selecting chunks of mesh as elements like armor. Otherwise I still prefer Physique over Skin.
your poly placement is way off: the shark probably has less polies in it than each bulb, poly count per element should be more consistant to the screen space they take up. also bike wheels have too many polys in the cross-section and not enough round the tube, swap that round.
I attempted to learn it for a bit, the spoken element and romanjii(I canna handle the funny symbols). I dont presume to know anything, but to learn the words I would think all you would need is a dictionary. The hard part I think is learning the verbs and their suffix's, you'd need a separate dictionary for that.
meanwhile here is some update. I added fire escapes: Also quick illustration of lamp shader setup: And some more rubble elements, like brick wall pieces and plywood piles. Bricks' mesh is pretty messy, lol, I was experimenting with hi- to low-poly conversions but not 100% well :P
mr. toast: not only does the old guy have a boner, but death is totally staring at it. 5 stars, kill, 5 stars. and i do also enjoy the digital sketchy sketch at the top of this page--it's hard to manage a nice composition with that many 'busy' elements but it's still very eye pleasing. nice work.