SSAO will work for areas on the scene where large parts come together. Its fantastic on a scene like this because it will blend all of the modular pieces of the hallway. However you will want to bake out independent AO maps for each individual asset to help smaller details pop. Also for the things SSAO will not pick up,…
Sorry, I think I am probably not as experienced as you think I am, because I didn't understand your solutions in your reply... haha I am going to conclude that I cannot have my modular tunnels exactly the way I want, because the walls are too smooth to be blended together seamlessly between meshes: Hourece's cave…
You know, you can get freeware programs to write as complex macros as you could possibly desire, no need to buy goofy MMO peripherals. If 3d artists were going to go away, why does Fifa still need to get real people to individually model shoes and elbowpads that exist in the real world? Why don't they just scan them?!…
Hey guys, sorry for the lack of updates - have had other stuff on recently but back to work. Some picture frames, mostly modular (I have some space on the UVs for additional pieces. the round frame and the "flourishes" are all just alphas on a flat plane. (1st image UDK, 2nd Marmo) Some tiles - this variation is for…
Thanks @anMori I was thinking of adding a third distinctive brick, very good idea. I was looking at Josh Marlows work and how he blends his materials. So he'd have a wall brick tile that's clean and the same one but more roughed up and blending just looks awesome! I love Overwatch, and yes I've seen the trailer, but only…
Hi Zack, Thanks for the reply. I've actually seen your post about modeling in Houdini on the sideFX forums and I've tried it as well and it's not there yet. Maybe next release... I'm not super skilled in Zbrush so I tend only to use it when needed, that why I'm not just using Zmodeler as my main modeling tool. And the…
It depends from tutorial to tutorial. The "introduction to" tutorials are a great place to get acquainted/re-acquainted with whatever it is that you are learning. You pick up neat tips and tricks, handy advice and stuff like that. I recently jumped softwares, Maya to Max, and they really helped speed up the process. They…
Cheers for the bug reports guys. Be aware: Not all functions are undo-able yet, the spinners are an example of this, Obviously you dont want a new undo event for each increment you move the spinner so they need a special case. If you want to undo just delete the xform modifier in the objects stack. I have a pretty solid…
Thanks @Obscura, you're the best! That ought to work nicely for what I am doing - I've been working on timber-framed walls for medieval buildings and going the traditional route of sculpting a few of them in Zbrush to use them in a modular fashion, but I'm not super happy about the variation I'm getting and also it's…
After looking how looks ingame I think looks poor , I have now to redo , I will try a different approach , eventually manually draw more shaped tree branches to fill in a more density and scatter more leaves ,remake the main branches too , and also make over the higher poly branches directly the low poly so that I have…