(I know it's been months and you've probably moved on from this, but) You need to go platform-specific, I don't think there's a cross-platform module that does this. You're basically trying to reimplement Cheat Engine but in Python. If you're on Windows, it'd be something like this: -…
@marioffgallo thanks man :) , the eyelashes are polygons and the eyebrows are two separate planes. As for the materials I just play around and try different things until I stumble onto something I like really. I don´t know how to use designer so it´s all done with stuff in painter.
@alytlebird @marioffgallo exactly right! This is where we select the next round of concepts, so feel free to post as many as you like. I'll be posting the new thread this evening. I post the new challenge thread in the first few days of the first challenge month after a few votes and concepts have been posted :) ~kade
@marioffgallo Yeah you're right, I'm working on blocking out some more assets now to help push the composition more Going to try get some nice dust particles around the lights too, I think this will really help sell the mood Thanks!
marioffgallo thanks a lot for the notes on the back Im pretty sure I could have Improved it some more there, will take into account for a future project, I used marmoset toolbag for the renders.
Agile is great. I've been in a few different flavors of it, all were helpful. Game developers (and most software devs to be honest) think they know better, and try to only adopt the bits of Agile they like. But it's a very solid well-developed system that's weathered a lot of tough dev cycles. Look it up, it's not hard to…
future fire hydrant! White piano w/ music of a dead pianist (bloody keys)! medieval spikey Trash can! marionette doll! car tires stacked to make a light post! bumblebee plushy toy! book shelf w/ lots of books! a custom skin imac with flower stickers on it! boob stress toy(s)! thermometer! squirrel nun-chucks! boxing gym…
Hey @Mario_Cerrito! I'm really liking his face and expression. I think one thing that might be taking away from the character is his texture work. The wood bracers on his arm and the stone axe are both looking a little more realistic, but the ropes, his skin, his cloth, and his hair all fall a bit flat. I think you could…
@Kamezis & @kaktuzlime really nice stylization you've got going on! @mariomanzanares So much character in each of these frogs. I'm excited to see where your project goes!
Avanthera: These are looking amazing! Are you working with the 2D game layout for them or the 3D in Unity? Mariomanzanares:I will make sure to dance today in light of this holiday I didn't know about haha The motion in this piece is great, though I would add more to the area where the butt smack is happening, I didn't even…