one last thing then I'll get off the whole cat rat thing. A cat running mid stride works for a single render but really was wasted time if thought about in real time. Balancing your time is just as important as texture size and poly count. If this is just a pretty render then forget about poly count, and texture sizes and…
HM, actually i cant see any difference , what does the normalizing do ? Maybe because i have a constant 3 with 1 in blue instead of a normal map? Will be using it for the hobby game I'm working on, Many of the level assets are metallic. I'm mainly looking for all kinds of Lighting model shaders to bring a little more…
Hey Neil, ive been looking at your progress, I must say its a sweet idea, I attempted a Joker themed like study back in school, and it was really difficult to sell that idea with props and lighting. A few pointers because ive noticed your not to familiar with UDK and its lighting power. Your scene is coming across really…
hello everyone. This is Edgar for the Spriter team. Thanks for the interest. We're completely flooded with emails, etc at the moment, so I may be a little slow to reply, but I'll do my best to get back here and answer any questions. I apologize if this is a little tl;dr, but I'll try to be answering all the questions I saw…
I have two texture tool ideas you might be interested in to offer up... I had already toyed around with these ideas a little (my computer sucks at home so i dabble with pixel art and retarded shit like this sometimes) 1. "Mat Lab" - a base material & swatch library creator The basic idea, shown above, is the tool would…
Quadros are really really expensive video cards that are great at doing things like.... anti-aliased wireframes for complex CAD applications. When it comes to games related stuff, running realtime engines, shaders, etc they get outperfomed by even an average "gamer" card. You'de have to buy a $2000 quadro to get the same…
Heh Thanks guys glad to hear their actually useful haha! El Scorcho that sounds hard lool, perhaps using curves or a gradient map on an AO to create a selection for them? I dunno o_0? Scythe I'd probably just be repeating google for the most part lol but I can go over some of the finer tricks within UDK in a later one of…
I prefer the way outlined by Jeramy Cooke, though I usually like to model out my branches and leaves rather than use PaintFX that way you can bake a normal and AO map as well. Here is an attempt to recreate the tutorial by Jeramy Cooke, I hope he doesn't mind. I don't take any credit for this info. By Jeramy Cooke: I…
It's an interesting read Ben and is most definitely sound advice for the most part. I do feel it could use a little 'optimization' though. It's just a little on the fat side. Also I think it's written slightly too much from your personal perspective with your experiences woven in there as If it were fact. For example I…
Ok Rick beat me to the best answers, but here's what I had typed up anyway. A lot of the answers depend on the type of game and for what platform. For example, a realtime strategy game with the camera high above the characters/environment will use less than a first person shooter which allows the use to control the camera…