Hey all, Here is another small update where i have started to add some more intricate parts :) I still have quite a few bits to refine (the triangular pieces on the arches need to be scaled as do the small pillars that connect the arch to the top middle trim) Also im thinking about making a vaulted ceiling for the inside,…
Vig actually gave really solid advice. (no surprise there) +1 You're missing the support beams on the right wall that connect from the wall to the ceiling. It's hard to crit anything else at this early of a stage. I think you should check out borderlands for the style. I mean the concept screams that to me. Plus it…
Walks and Runs are sometimes done in place. But not always. A lot of games actually do walk cycles that translate through space, and use a trajectory bone/pill/connect. Different names depending on different studios. But yes. just like runs and walks, climbs can be done in place, or moving. Generally for any of it, if you…
I liked this mouse so much I bought two back-ups too. Never failed me yet. I remember it was hard work at the time I found this trying to buy a mouse that didn't have stupid 'web button' things on the side, a stupid shape or as USB only connection (why leave the mouse PS/2 empty, which can only be used for a mouse, and…
not sure if this has been mentioned but you had an error on your contact / info page. you said you were looking for a job in graphics desing but it should read graphics design. I know this doesn't seem like a big deal but it's attention to detail which can make or break some games, models, jobs, etc. Loaded pretty fast on…
Being able to do more then just game-art-work makes you independent and that is never bad.. I do a lot of work that has to do with flash, video tutorial creation, html mailings aso, but I will always work on games one or another way. these are two things.. earning money and doing what you are loving to do.. if you can…
The loop for the nasolabial fold is missing, the eyelids are pretty much tacked on, you're trying hard to make stuff connect together, but it's not quite there yet. Check this out for topology guides: http://wiki.polycount.com/FaceTopology?highlight=%28%5CbCategoryTopology%5Cb%29 This one in particular is great to…
^This. Your upper torso doesn't line up to the lower part of the torso... AKA watch his spine and then where his neck connects to the torso just isn't right. You need to shift his shoulders and neck to the left a bit. Also... his neck is huge. Do what jocose said and grab a main reference image to base proportions off of.…
I tackle the Monthly noob challenge to and I decided to go hand painted and for this I went with the same approach JustMeSR suggested. I unwrapped the area between two verical blocks, one vertical block and the corner stone. The large wall corners will be done in a seperated Map (I will add them to one of the other UVs, as…
That's an interesting design, nice job rendering the face, but some of the proportions are unnatural: Things seem to be pushed to the frame left. Particularly the head and neck, but with the chest (on a smaller scale). If I connected those points correctly the centre line of the chest is too far to the left. I could be…