We have this existing image that has been our logo for almost 2 decades on a couples dating website. It's 2 different models (male and female) in the different colors. The colors represent (in order) single male, single female, couple female/male. There is not much we can do with these. We would like to have someone create…
Hello, Im Adam. A character / Creature modeler Artstation https://www.artstation.com/asvance/albums/1578369 I mainly used Zbrush, Substance Painter, Maya, and Blender. Along with other programs. my email is abostwicke@gmail.com or contact me through Artstation
I've been doing a Diploma for the since July 2016 and this character is one of my first models I've ever created and it's also for an assignment. Feedback is accepted :)
Hi all, I’m an Art Department Director at a game studio, and we’re specifically looking for a very fast character rigger to help us evaluate and improve our rigging pipeline. Speed is the primary focus here. We’re looking for someone who can turn around solid, game-ready rigs quickly and consistently. Phase 1 (Paid Test…
Hi everyone, I have just installed an absolutely ginormous 3D printer in my workshop that creates fantastic sandstone 3D models. I have a business that sells glass photo crystals and lenticular prints over the internet and I would like to expand into an exciting new market of video game memorabilia. I am looking for some…
For UE use : do your best to generate decent-ish UVs (ideally by proactively marking seams on the pieces as you model them), and bake down the Blender bevel node (or the Modo/Max/Maya equivalent) to a normalmap. Or, bake everything (with hard edges) as an Object Space normalmap, blur it ever so slightly, and convert it…
please allow me to express some comments. I've been following this thread since the very beginning (last year) *wow it's been a year of active development. Honestly I prefer the old UI framework, it's simple and uncustomizable, but the speed was awesome. launching the app wont take as long as current. The current UI has…
According to NVIDIA guidlines for aritsts: What does it mean ? It is only about starting position (from default pose), or is it about entire animation ? Ie. I can get and long dress (robe), to do not have any intersections on default pose (or even to few frames in), but with more extreme, dynamic animations it seems to be…