I am looking to hire an artist who can produce a realistic outdoors scene with our engine. The technology will support it, but I find there is some magic artists have in composing a good outdoors scene, that is more than just throwing a bunch of models onto a terrain. I'm looking for the highest quality that will run on…
Technically, to paint a landscape you would use landscape layers to paint in the landscape tab, which is slightly different than painting by vertex. You still may often paint models by vertex with a pretty complex material setup. You can use your vertex colors as a blend in a lerp node between multiple colors, normals, or…
I'm sourcing some more in-depth information on creating cities, such as GTA V or Watch Dogs legion. Especially when it comes to the city base. Landscape and roads with or without height variation. I understand that spiderman used a flat surface so they could easily randomize city elements throughout the world using…
Thx mate. "I think I'll need to see the gate with the bindings around the logs before I can say anything about it" Unfortunately I will only show you little scene like this, cause actually my objective is to get many assets for my porfolio. At the end this asset's pack could fit nicely inside a canyon landscape ;) About…
It's better to embed the images directly into your post, than to use Attach File (which makes it difficult to scroll through the images). You can drag-and-drop images directly into the post editor, or you can use the Attach Image button (looks like a little landscape painting). It is natural for normal maps to show…
Just got the newly submitted build published to the Google Play link. I took almost all player feedback so far and implemented the changes in this version. Plan on putting through updates each week, sometimes minor art additions, bug fixes, etc. Updated Bug Fixes and/or Improvements: 1.) Removed "Jump" Button to allow…
Hi! Nice to see progress :+1: Personally would be most interested to see the interior blockout get more refined. I think currently some shapes look a bit too simple/ cartoony and some elements display strong shading gradients. I suppose one challenge will be to find a cohesive shape language/ style tying all the assets…
Worked more n the environment, following some good online lessons for the lighting and the fog. https://www.youtube.com/watch?v=fpX22bc_NiU Also added more details and props to the landscape: Another tank, the one made by Diego Teran. (http://3dteran.com/) and a set of buildings, just some assets from badking baked on…
#WIP #Vikings #Project #Mountains Made with #Gaea2 I use the Material from Fab.com Also, implemented it on #Unreal5 #3d #3dart #gameart #lowpoly #realistic #gamedev #pbr #realistic #unrealengine #videogame #environment #viking #fantasy #gameasset #medieval #nature #land #landscape
I'm not sure what game that is from, but it might be a custom curated map with very specific work done to it, almost like sculpting the entire thing and then using texture blending, probably with vertex colors. How you approach it really depends on your goals and what engine you are using. You can hand curate the map like…