Hey, I left you some notes. I don't do a lot of acting shots, so I didn't really go over facial animation. Right now the character doesn't have a whole lot of personality in her pose, I suggest tweaking the "default" pose she's gonna be in throughout the shot (let's say she has a hand on her hip, you wouldn't see the hand…
Hey this looks great. Love the coloring and palette. Compositionally it could use more of a focus. My eye darts around and can't seem to find a place to rest. Various parts are all kind of the same contrast/brightness/saturation. There's also an issue with the background pattern. It doesn't help the eye flow to what's…
Hey, Good job so far, got 2 points that you might want to take a look at. 1. Her neck seems to be too long, in the 3/4 view it looks like the head is sitting too high. 2. Her ribcage is very thin in my opinion. Her upper arm wouldn't even fit twice in there so it seems. Just try out how it looks with a wider ribcage/waist.…
Hey all, well overdue an update on here. Been a bit of a crazy year! Going to enter the cubebrush art war competition so thought I'd use it as a chance to track my progress on here too. I'm going to be creating my character from D&D, Kaelya the Battlemage. 'Her background as a military mage has given her the demeanor to…
Hey Billy, looking good! Two things seem off tho: On the walkcycle, it seems like her arms are 'following' the legs motion (legs are something like half a half cycle in advance in your animation); In reality during a walkcycle legs and arms should be in complete opposite motion, to help balance. Same for the bust-hips…
Hey, this is looking really cool! I like the shape of her anatomy but her bum looks too flat to me, it's noticeable in the orange render on her left buttock. Not saying it needs to be bigger :) just a little rounder maybe. Also, the pattern/texture on her suit is noticeable only in your closeup but is totally lost when…
Often these will simply get a shader setting to disable backface culling. But it really depends on the usage, some games use explicit hems with some inner triangles if they could be seen by the player. Depends on what other meshes there are to interfere with. Generally you discard any triangles that are never seen. A shell…
Hey all, I figured that I'd move this over to my own thread. I think I'm almost done modelling but I've been looking at this for so long that I am finding it hard to find any faults. I'm pretty sure I've overlooked somethings I have added more curves in her body to make her more feminine and rounded her chin. Added her…
Hey guys, so heres another update on the character. I've been exploring costume designs for her. I still havent decided on a final head design, I just used the first one from the previous design page as a place holder. So with the costumes I tried to explore the gypsy influence even more. Im still undecided which I like…
Hey, looking really nice. Great sculpting. A few things I noticed: Although from the front it looks fine, with the profile view you have, it looks to me like the area below her nose (orbicularis oris?) recedes in to much. It gives her a bit of a "hook nose" look that doesn't seem natural. I would smooth that area out a…