Sure. There are games made as learning projects. There are games where the requirements are very different from what any existing engine supports (e.g. Minecraft). And there are games where the engine and the game are developed in tandem, though there's normally the expectation that future projects will reuse the same…
Hi everyone, First time here :) I'm trying to model a gun for using in Unreal Engine. Here is the model: Here is the combined UVs: Here is the UV of a single part: My question is that are my UVs okay? How can I optimize it for use in Unreal Engine games? And in the combined view why do my UVs appear almost like a solid…
For the next Communities VS Pros Match Polycount will be taking the engineer slot (appropriate right?) Oobersli will be our primary candidate but due to a cancellation we need a backup engy by the end of Tuesday. You need to main engineer. If you would like to do it, post here with your steam profile link and your steam ID
Hi! Your hardware might be not powerful enough. On this page it says certain engine features have higher requirements than minimum: https://docs.unrealengine.com/5.0/en-US/hardware-and-software-specifications-for-unreal-engine/ When switching to Directx11 those features might be disabled.
Normally you have an exporter for the specific engine. Most of the time you have to define a certain range for specific animations and such like 0-29 = Idle , 30-59 = Walk,60-89 = Attack and so on. I don´t want to be rude but why bother with a Java 3D Engine? Why not stick with Ogre3D, or more complete engines like Unreal…
Yeah, this is meant to be an all-purpose editor. I have no desire to try to emulate the Unreal editor, or other editors that are closely tied to one engine. This is meant to support a lot of different engines, and at the same time, give me an editor to build my own engine on top of.
In the area of Engine development yes but Epic has only 120 people (Wiki) and can maybe afford to live from the engine alone. A bad Gears of War or Unreal Tournament can be survived. Compared to Crytek Epic is the small niche but with greater success in engine licencing.
I can't see why Spicy Horse went with the Unreal 3 engine for Grimm, they could of pulled of the same game with less complex and far cheaper engines with the added bonus of running on practically any PC out there. Look at Gravity Bone, that's using the Q2 engine.