Hi! I'm new to Chracter Creator and the AutoRig-Pro addon, and after following every step necessary in order to retarget the rigging from blender to CC4 this is what the output looks like : Now i don't know if the issue comes from the first step (AutoRig Pro rigging) or while retargetting, and i don't know how to fix it.…
Once again I forgot to update this thread. A lot has been done! The retopo went smoothly, I used to struggle on quadrupeds around, well, their legs. I studied other models and managed to find solutions that fitted my needs. Some of the parts I'm not too sure about are the hooves and the ears--I feel like they are too high…
firefox + addons facebook plug, twitter plug, feedly Android phone is really nice. Trillion im offers support of different IMS all in 1 program. I usually just use Gmail chat though.
I only had one crash since I installed the patch, which is less than after installing the 1.2 which caused a lot of troubles on my comp... only have the retail bf2, no addons, no mods
I like Modo Indie on Steam. The Interface and Workflow are the most important part for me. Polystein Kit and MOP Booleans Kit as Addons. It has a Unreal Bridge (UE4-5). Strong for Hard Surface and Kitbashing, less for sculpting but you can use it for smaller parts.
I would recomend you looking into the addon "modifier list" https://blenderartists.org/t/modifier-list-1-3-1-improved-lattice-other-stuff/1147752 It allows you to add the modifier with a gizmo on the vertex you have selected much more easily
ok so, I was able to do it by iterating through all the objects inside the Cutters collection :) Since I use HOps, the addon's boolean ops conveniently sends cutter objects there anyway. for obj in bpy.data.collections["Cutters"].all_objects: if obj.type == 'MESH' and obj.display_type == 'WIRE': obj.hide_viewport = False
Just came across this boolean addon by VLAZ. Fits nicely floating or docked onto the UI itself. Might as well share along with the UV macro. http://community.thefoundry.co.uk/discussion/topic.aspx?f=36&t=94894&page=0
A nice Blender add-on to cycle through different viewport shadings: http://blenderaddonlist.blogspot.fi/2014/08/addon-opengl-lights.html That white matcap just doesn't show the true beauty of your HP mesh. Great modeling work though. ;)
Hi, there is an addon for Blender which delivers excellent results in my opinion: * UV Pack Master: The free version with basic features * UV Pack Master Pro: The full featured version It is super fast and has a bunch of useful features.