I'm having trouble with a massive file. It loads up about 90% and it errors out. One time it said the mesh was void tho it will usually just say "Error loading the models: Can't import Wavefront OBJ file ****" The file is around 520 mb and 6 million triangles. I'm on a athlon x2 3800+ with 2 gigs of ram and a 7600. I'm…
Viktor Antonov, the visionary artist and designer whose work shaped the worlds of Half-Life 2 and Dishonored has sadly passed away. He inspired generations of creators, as the lead writer for Valve and the mastermind behind the hauntingly beautiful dystopia of City 17, Antonov’s influence on gaming, art, and culture is…
Hello everyone. I'm sort of new to texturing, so I'm hoping you guys can help me out. I'm trying to model/texture broken glass in my game inside Unity. A friend of mine suggested that I could just punch the hole out for the broken window by using an alpha mask. I'm testing his suggestion with just a basic square hole so I…
Well, there are two different possible issues here, as I see it: 1. If you have hard-edge meshes with correlating separated UV islands and try to do bevels in your normalmap from the hipoly this way, as far as I know, Unreal will not display your normals correctly as they would appear in Max when viewed with qualified…
Cool model,i agree on all points already stated by Add3r,especially the shader.i know its still wip,but itll look much better if you toned down the spec on it even just for viewing purposes. Also ,lose the I-pod touch!...its used on the KAC -M110 or XM-110 SASS Rifle and runs the BulletFlight external ballistics…
I just love Autodesk! They are totally brain dead,Or the customers may be! They release a new version less then once a year and they just push out (What they say) an modern 3d package with NEW HOT STUFF. But they dont care about the shitty code from the previous releases which the newer versions are based on! The 2012 was…
Since you're already a damn good sculptor, learning how to draw primitives in perspective fluently will get you a long way along the road. That and gesture drawing are (for me) the hardest part. For a primarily freehand (ie. not loads of rulers and measuring) approach to perspective, I found Scott Robertson's courses very…