All files and assets created by Kenn Edwards http://3dartistkennedwards.carbonmade.com/ Permissions: You have unrestricted access to modify or create any textures. You have unrestricted access to modify or create new portions of the mesh. You have unrestricted access to show the model or textures in an animation showreel.…
I've found this very useful so far: http://www.3dartistonline.com/news/2015/04/how-do-i-create-real-time-hair-for-games/ Also this: https://vimeo.com/98611177 Although I'm not so sure about the paint FX baking technique. I still have to explore that myself some more.
Nice start. I haven't gotten to the hair for my entry yet, but I totally get what you're saying. I don't know if you ever ended up finding a hair tutorial that you liked, but this one is pretty good: http://www.3dartistonline.com/news/2015/04/how-do-i-create-real-time-hair-for-games/
Check this tutorial out. It's not super detailed, but as long as you have understanding of the softwares involved you should be ok. http://www.3dartistonline.com/news/2015/04/how-do-i-create-real-time-hair-for-games/
If you're using Zbrush 3 (which hopefully you are), Meats Meier put his Gnomon instructional DVD, Introduction to ZBrush 3, up on his site and on Vimeo in HD for free. Very clear explanations, and a good starting point. http://www.3dartspace.com/index.php?option=com_content&task=view&id=304
Wow, your character is coming along really well. I also like how you are making hairs. I would suggest you to add some more color variations on the planes to add more depth to them, at the moment we can recongnise indivudials hairs planes. Polycount's wiki has a section for hairs:…
Oh cool! I remember your work from 3DArtist magazine awhile back. Everyone above me has already covered the points I'd make, and said it far more clearly. It bears repeating though, love your hard surface work.