Good progress so far. One thing to do when your hair is all setup is to transfer your normals from the character head to your hair cards to get rid of the poly strip look: Step 14 here talk about it: http://www.3dartistonline.com/news/2015/04/how-do-i-create-real-time-hair-for-games/
I was about to say, I know how to do it in Maya, but Max probably has some robust tools in there. If you haven't seen this tutorial already, it's rather high level but it might answer some big-picture questions for you. http://www.3dartistonline.com/news/2015/04/how-do-i-create-real-time-hair-for-games/ Also, if you end up…
From my experience i can tell that in practice the roles aren't that hard divided. Especially in smaller teams. So usually it depends on the project requirements and therefore it can happen that you switch from 3d art to animation or effects or whatever. Also more often 3D artists have to do outsourcing checkup and…
Thanks for the feedback InvertedVantage! I really appreciate it. Will definitely see what I can do about the scale. @Pierate: Absolutely, will try it! I was trying to find the concept, but couldn't at first. After some more googling I managed to find an article with the concept in it. :)…
Oh cool! I remember your work from 3DArtist magazine awhile back. Everyone above me has already covered the points I'd make, and said it far more clearly. It bears repeating though, love your hard surface work.
If you're using Zbrush 3 (which hopefully you are), Meats Meier put his Gnomon instructional DVD, Introduction to ZBrush 3, up on his site and on Vimeo in HD for free. Very clear explanations, and a good starting point. http://www.3dartspace.com/index.php?option=com_content&task=view&id=304
Wow, your character is coming along really well. I also like how you are making hairs. I would suggest you to add some more color variations on the planes to add more depth to them, at the moment we can recongnise indivudials hairs planes. Polycount's wiki has a section for hairs:…
I've seen another interview, where he says he does the inorganic parts in Lightwave. Can't find the link right now though... Found it.. The Scott himself replies.. superactionfunboy: "Hey Zfolk! Bruce's pipey mess is actually done in another app' (lightwave). Everything else mechanical, Mcneils dress, boots, and the orcs…