Here's a good article about the partnership and hardware becoming homeworld. http://www.penny-arcade.com/report/article/why-gearbox-bought-homeworld-and-how-theyre-putting-it-back-into-the-hands-?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+pa-mainsite+%28Penny+Arcade%29
Only the low res needs to be unwrapped. That unwrap gets normal data from the high poly based on the low poly normals. If i had to put it briefly. http://wiki.polycount.com/NormalMap?highlight=%28%5CbCategoryBumpMap%5Cb%29 everything you need to know is here also.
http://www.webupd8.org/2013/10/gimp-29-210-development-builds.html <-- for ubuntu users there new version looks pretty interesting, anyone looking for a photoshop alternative should check it out and make note of what it adds and still doesnt have.
now the message in the source is <!-- February 29, 2012 --> <!-- Shadowy Figure- Raise Dead : Infinity Engine --> <!-- Take heart fellow adventurers, for you have curried the favor of Boo, the only miniature giant space hamster in the Realm! --> and this at the bottom <!-- I can teach you how to use your wrath. -->
Just read news that the first episode of the fifth season of game of Thrones brought a record number of viewers to Sky Atlantic. The channel had its best overnight performance to date and was up 29% on last year's season opener with 1.57 million viewers tuned in. Whoa, okay... But wasn't that expected?
I am 29 years old and still play games for some hours or one hour. I like games so much that I cannot leave them. I have to have play game every day no matter what the game is but I just want to and like to.
You can maybe try to disable a specific setting about the lightmaps pixel bleeding. It looks like since a few betas there is some textures problem with the lightmap generation. http://forums.epicgames.com/threads/916768-Lightmass-Issue-%28black-seams-edge-pixel-padding-default-settings%29
The 7 seconds from 0:29 to 0:36 are how I feel all characters should be presented: Do the schematic turn around but show that they are more than 'just art' by adding a hint of life to them. It work so much better than just rotating turntables.
Some of you objects are quite nice, but you're using way too many unique textures/too much texture space. Check out this section of the wiki (it's about tiling textures): http://wiki.polycount.com/ModularMountAndBlade?highlight=%28\bCategoryEnvironmentTexturing\b%29 Or this one:…
Uhmm, sorry I'm kinda supposing everybody on Polycount knows this. Here are some topics about it: http://www.polycount.com/forum/showthread.php?t=68173 http://www.polycount.com/forum/showthread.php?t=97434 Images here: http://wiki.polycount.com/NormalMap?highlight=%28\bCategoryTexturing\b%29#Shaders_and_Seams