May Pulse (Original Japanese version) High Tension, Martyrs, Inside (Gotta love those French extreme flicks!) Night of the Demons (favorite to watch on Halloween) Halloween 28 Days Later Suspiria The Lost (based off Jack Ketchum's novel0
Hi marq4porsche, I feel the new purple ambient lighting is taking a step backwards, go back to screenshot 03-21-2011 01:28 AM or 03-27-2011 06:56 PM. This scene is looking nice so far.
Thanks for the link! http://oldwiki.polycount.com/LimbTopology?highlight=%28%5cbCategoryTopology%5cb%29 We used the above as reference. But afterwards someone mentioned that the joints will collapse when animated. Are they right? Is there anything in the new link that isn't covered in the oldwiki? I'll read anyway. Thanks!
Here are the sample videos I mentioned. They've been reduced to 256 colors to keep the file sizes down, but the actual dvd videos are full 16 bit color. Carbon Fiber - 75 megs Spirit/Ghost - 28 megs Wireframe - 7 megs
Only using it to generate some g-code to run on my CNC mill. Used Cinema 4D, constructed mostly with NURBS over a friend's low-detail model. Downloads, references used, etc: http://vrogy.net/2009/01/28/halo-weapon-covenant-carbine/
Hello, The High Resolution Pack team are looking for some experienced modelers to model some aliens for us! List of aliens: http://www.duke4.net/page.php?28 Any help would be much appreciated! If required further concepts, angles and such can be provided. Anyone who models will be credited.
I think that's handpainted. Usually, no normal map. Mostly just AO and colors. https://www.artstation.com/artist/ybourykina Look her up. More breakdowns here. http://zbrushtuts.com/2016/07/28/top-10-3d-art-and-breakdowns-by-yekaterina-bourykina/
Wow.. I think your beating cheapy here.. I can say I was doing pretty good with a 56k modem when I played online. 28 though.. jeez. Like someone says cant you at least get a a v2 56k?
I pretty much use the method Vlad details, super easy and gives amazing results for how little you really need to do. This is a great place to start, then refine your process from there http://www.workshophatemachine.com/2013/03/28/promo-images/
Some people already have a 1 year head start on this ( http://www.realtimecg.com/template.php?n=list&id=28 ). I'd like to see some follow-ups and hopefully a few new entries that never made it in time for the deadline. (Prototyp3s Zerg especially)