Here is a little post I wrote up in my thread, texture file is missing though, but might be something useful in there. http://www.polycount.com/forum/showpost.php?p=1553288&postcount=139
I had to put it to 90 from 138~ .. now it points right but I still don't understand why it's rotated after the aim constraint. Is something wrong with the values from the child?
Ok I keep getting this error with UV_tools 1.6 or 1.7 I'm not sure and it's really bugging me. It doesn't even work with administrator on. Is there a way I can just remove UV_tools from max please! Please :)
I'm new to Substance Painter so bare with me, in version 1.6 I was able to add a filter called id selector but in 1.7.1 I can't find that filter? Is it now called something else or do i have to download it?
Here is an updated render on the Batmobile from Batman V Superman. Still WIP, I haven't been able to bring myself to UV over 135 different pieces. Feedback is welcome :smiley:
WOW! thank you guys so much for helping out! getting closer and closer! spread the word to your friends who have related interests! only 13k more to go and they are funded!
For those that are interrested, here is some more info about the AMD graphicchips and the engine: http://www.tgdaily.com/content/view/38145/135/ 100% ray-traced pipeline!? Sounds pretty stunning to me.
I took more screenshots of awesome graphics in Rage, than every one of my other 116 Steam games combined. The game looks awesome, despite some texture resolution issues.
Sorry for the thread necromancy, but for anyone interested in flowmap painting, Mari 1.6 has just been shipped that has 3D flowmap painting and visualisation. [vv]55865390[/vv] More information here
I don't know if u would find this useful: https://www.blend4web.com/en/community/article/131/ This shows how normal editing can help low poly trees look better.