thx for the help! here`s my workflow set up for the xform: i reset the x-form, then collapse it, and i apply the skin modifier over it. and as for the transaprency: VOLVO PLS GIV TRANSPARENT COLERZ PLS
In my case, the most difficult thing was to make plants stuff. When I have time to modify this work, I will fix them first. I'm appreciate giving me nice critiques, thank you.
I've cleared the UVs using the UVW Mapping clear modifier and then reset the xForm - and it still happens. I've checked the shells and they're not flipped. After going through that process I just flatten by smoothing group.
Typically what people refer to as "sub-d modelling" around these parts (whether technically correct or not) is just polygon modelling with modifiers like Turbosmooth (3dsmax) or polySmooth (maya) applied to "subdivide" and smooth out the result.
Here you go: http://www.filedropper.com/2d_1 So far I have used spline optimizer modifier, but it simplifies mesh by removing vertecies and changing it, so its not quite what I am looking for.
Yes, i use projections all the time to modify the layer masks and get a more organic look than generators. Update with some final renders: I have more images on my Artstation :) Thanks!
You should be able to select several objects and apply an unwrap modifier. I don't really this why it could't work. Very old max version ? thousands of objects ? Then use the pack function inside the unwrap.
I will probably modify it so you can see both tunnels.... I will probably use one normal map for few props. Rest of the detail will come from spec/gloss... at least thats the plan.
I don't know, mate. 100 quid is a bit crazy for something that can be pretty much achieved with the new Chamfer modifier. I might pass on this one. I expected it to be about 30, which is reasonable.
Ok! Sweet! So is there a way I could modify your scrip to make it work on my items? or would you suggest I simply make sure my items don't share the same name?