This a fascinating subject! Glad you're asking as it helps me to think it through again myself, y'know shift gears. A few initial thoughts, along with hasty draw-overs. Here is the absolute basics, with some familiar examples. Let's start with some Pokemon. These shapes are almost "primordial", think of any civilization…
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Telltale Games is searching for a talented Lead/Senior Character Modeler to create great looking game characters in Zbrush and Maya. The ideal candidate should have excellent traditional art skills relating to characters as well as a deep understanding of technical requirements for games. Learn more…
Congrats on finishing your piece @Vastra ! While the visuals are not very 2025, there's a cohesion in the look that reminds me of PS3 graphics and it somehow works for me. I feel you could add geometry to the walls to attempt the "room carved into rock" look the concept has. I can see you tried something like that with the…
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This looks awesome, nice work! Fun to see in your videos a couple of the sample assets I made. It looks like you've tested things really thoroughly, which is great to see, and your docs are great too. Can you talk a bit about the Merge Vertices process? I'm curious why UV seams might be messed up, since AFAIK Maya does…