@CybranM thank you :) Glad you like it and good point about the foam its something I wrestled with during the texturing stage, in the end I decided to go for a cleaner look to the foam but a bit of dirt/grime would definately be good here also, thank you for the feedback much appreciated :)
Looks great, although I don't really like the blue color of the flying version. Maybe a greener tone would have fit better, because u now have 3 strong colors defining your model. Maybe also make the white color less bright, it's a bit to much.
It looks like you hit zremesher or something. To get sharp detail you have to sculpt with a mesh that has enough polys to support that detail. Usually you would start to define the sculpt at a low poly level then increase the subdivision level to sharpen the sculpt https://www.youtube.com/watch?v=mSYH9NYFoes
thinking a method that does it right in maya or max is better anyways, since that way you can see your level geometry as you work. also would be interesting to generate these gradient right in udk, maybe using a sphere mask with the "World Position" node and a vector3 defining the world position of the distortion.
I'm still having some trouble understanding how I can use that box to measure something relative to the box. Like lets say I define the width and height of the ship in green as 2x4. How can I use these to measure the size of the bridge while accounting for the bridges distance away?
This is a cool concept and in my opinion you nailed the style very well :thumbup: If you are going a more realistic way, you can more define the folds of her shorts and shirt but this is a matter of taste. Are you making her stockings too? Keep it up! I want to see more :D
You have a 2k map, use that res for detail! Where is the wire? That would add a bit to the overall piece. What Lt_Commander pointed out is all true, if this is a folio piece add more definition to your mesh. The material needs to be defined much more realistically especially if you use PBR.
Hmmm thank you, that's something I haven't tried yet. Unfortunately I only own Blender. I've tried renaming the material I assigned to the .smd to the name of the .vmt but that alone didn't fix it. Do you know if there is any equivalent in Blender where I can define the path name?
Post count isn't what defines someone as being a Polycounter. If you're an artist who is eager to help other artists, you're a Polycounter. From what I have read and been told, Ana is a true mentor. A Polycounter. Myself and the rest of us on the Polycount team wish you a speedy recovery.
your colors are pretty good, I would try to get a better understanding of 3d space and value. make sure you define your planes and understand your shapes. I would recommend doing black n white studies, only focusing on form and value for a while. good luck!