Pretty close I think :D [ame=" https://www.youtube.com/watch?v=AzbzxyJo9RA"]Musical Comparison of Homm 4 Sea Theme with Sea Dogs 2/Pirates of the Carribean and 12 Kingdoms - YouTube[/ame] The video description says it quite well. These kind of similarities are often due to people using the same samples. There are also some…
Thank you for ur reply :thumbup: i think your skills should expand your time and money. So take a brake and make your right descision. We all have only one life :( support c4d: here is the "sdk" - developer link: http://www.maxon.net/pages/support/plugincafe_e.html They listening to their users / developers. That´s pretty…
[ QUOTE ] Nu-metal as in new? I not hearing the 'new'. [/ QUOTE ] nu-metal Musical genre of the 21st century that has become wildly popular in the mainstream. Originally developed in the early 90s, the music features simplistic and repetitive melodies, no real lyrical meaning or musical direction, vocals that are off-key…
[ QUOTE ] I can't stand Burton's work anymore [/ QUOTE ] Couldn't agree more. I used to really like the guys work but nowadays I can't stand it. Next he's doing Alice in Wonderland. Gee thanks... but no thanks. You already ruined Planet of the Apes and Charlie and the Chocolate Factory. Stick to the original stuff dude.…
set aside a chunk of time every day to work - you could ease into it with 30 minutes of 3d a day. I found that scheduling a live stream helped with motivation, even when I didn't feel like modeling I felt an obligation to the people who expected my channel to be live every night at 8pm cst. It's also good to realize that…
normalmaps always just resemble the highpoly, as close as possible, the closer the lowpoly is to the highpoly the better the result will be. Now if you split uvs and smoothinggroups you add new render vertices, the same happens when you chamfer your edges and use one smoothinggroup. however a chamfered box will need uv…
I get it nearly fixed and ok for the project. Unfortunately i didn´t have the time to implement a specualar shader and painting a specmap. Maybe after the finish for the university. A lot of stuff to write now. Here is an ingame shot with different shading styles i tried to implement. At the moment i´am working on the…
just started my second cycle of HST (Hypertrophy Specific Training)i am pretty pleased with the results from my first cycle, i gained a pretty good amount of size and strength (my bench press went from 185 to 220 in about a 2 month period) i guess i can thank most of my gains from my diet which was at about 3500-4000…
Hey everyone, my name is Dominic Ricci and I handle production for Graveyard Shift, a USC game development team. We are working on the game for USC's Advanced Games Program, which now publishes its own games. Graveyard Shift will also be submitted to Indiecade, which multiple team members have experience demoing at. GS is…
I have a issue with control over path-deformed (WSM) objects along splines in 3Ds max. I all comes down to when I can not utilize rotate and twist along the whole spline, using the pathdeform twist and rotate, but I need to twist/rotate only a specific section of the spline. Here is an current example: As you can see in…