Yay! I have a question..will we be able to modify existing meshes? If that ability exists..I don't see it. Would be good to be able to change textures and update the mesh and so on.
There's always this script; http://www.mariussilaghi.com/products/smooth-edges Or select the loop and use FFD modifiers...not quite the same feel though..maybe hiding verts not in the loop will freeze them?
I was just wondering if anybody knows how to make it so that the UVW Unwrap modifier emits from a straight parallel view so the UV's are the same shapes as the highlighted polygons???????????????
Tried contacting the owner of the script, just kept getting bounced emails. A call out to our scripter's on the forum...can anyone modify the script as per my previous response?
Thanks Synergy. Unfortunately, there was no secret, amazing technique.. As I was just nailing composition, I decided to use a modified photo from CGTextures, with normals generated in Crazybump. Sorry to disappoint!
The mirror modifier or pretty much any other method of mirroring works in local space. It seems like your object's transform is rotated. You have to it CTRL+A and apply the transform.
Thx @Fansub, appreciate your response. I will send you my modified version through email soon (not that you need it, but hey if it helps you to release 2.0 someday)
It's easy to forget that you disabled this and then for some odd operations you might be used to actually modifying the construction history. This can easily throw you off and cause some headache :)
Konstruct: You're actually 100% right, we decided to kick up the quality half way through. We'll definitely have to modify those textures to match, in the mean time: