Thanks for the comments guys! I didn't even release that the first character's eyes were too close... I'm still having trouble seeing it, I was working on him for quite a while so now it's really difficult to spot errors. I'll definitely keep in mind the eye problem for my next characters, think I might edit the geometry a…
There are applications out there that will securely wipe a hard drive and make all of its contents unrecoverable. You should also consider using some encryption solution (even a strong password protected rar is better than nothing) to store your important data, especially if you do freelance work that is under NDA. Cause…
Depends how old school your workflow is I suppose. I'm on the $10/mo and it's worth it for me. Let's see, off the top of my head... * Photo to normal, similar to crazybump/ndo. * Photo to bump/displacement, same. * Rotate the canvas while you work, like an old school animation stand. * Camera Raw for great photo…
If you were working on 3ds Max, here's some tips: Smoothing group - "Set Smooth" to the model - Edit mode - Select edges to cut the smoothing groups - Click on "Ctrl + E" - Choose "Mark Edge Sharp" - Modifier / EdgeSplitter http://wiki.blender.org/index.php/Doc:2.5/Manual/Modifiers/Mesh/EdgeSplit Bevel - Modifier / Bevel -…
I edited the stone texture for the walls with some smaller stones. I also edited its shader so it has some harder sides where the plaster overlaps. The stone texture from the floor still needs an update, and I'm thinking about creating some missing stones which I can place randomly over the ground. Then I could use those…
Truth of the matter is this: you aren't supposed to do it. Whether or not it's actually legal is always up for debate but developers don't want you to do it and they do their best with EULAs to try to ensure you wont. There are many reasons for this, but the most obvious is that it ruins the experience for other players in…
For a first character model this isn't too bad. 3D Technique wise: Is there a reason why you are working in all triangles? Are you using an "edit mesh" modifier rather than a "edit poly" modifier? The reason I ask is because it is easier to work with mostly quads (4 sided) polygons than all triangles. Is there a reason why…
Hi. I just bought XSI 4 foundations and I think it was worth it. I come from Max so it's been a bit annoying learning XSI. Version 4 has some nice polygon modeling tools and you can sort of work like you do in Max with the polygon object. Things that I thought were missing are actually there, it's just different. The knife…
I built tanks for an idie project. the best thing your team can do is use one of the example projects and figure out the size the objects should be, so you don't find yourself with objects so big inside the engine that don't show uphen you export from your 3d application. Once you figure things out it fairly easy to bring…
With metalness you just don't need to worry about reflectivity. You just tag things as metal (white) and non-metal (Black) and use the time you've saved perfecting your microsurface (gloss/roughness) and albedo. That chart is still useful though, for microsurface, which is super important. EDIT: I also have comments and…