I guess the second one is your most recent portfolio? If so I would strongly suggest taking out that old one - it is far worse than your latest stuff and can only hurt you if someone "accidently" finds it. In my opinion your biggest weakness is texturing and more specific current gen workflows like high to lowpoly baking…
Hello! Port Galaxy is an indie MMO currently in development. We are currently looking to fill two temporary positions, for freelance work. 1) GUI Artist We require a talented interface designer to create all GUI elements for our game. Preferably someone familiar with Next-Gen UI (NGUI) as we will be using this as well. It…
Materials are very well defined; the paper looks like paper, the ash looks like ash, and the foil strip around the filter looks like foil. Tri-count seems fine to me, especially if it's intended for next-gen quality or is to get a lot of camera time (like the one the Illusive Man smokes in Mass Effect 2), although I'd…
N88tr do the tutorial man. I want to see you get better. Just do it and post it in thread and I promise you people will feel positive if you give it everything and do it just like the tut. Even if you have to re-watch the videos a few times it will be worth it and you will instantly how much youve grown. I realized you use…
DonCornholio: I should state that I do not teach college students. They are high school students in game development with focus on graphics. The course is for 100 hours but is not entirely focused on 3D but also traditional animation with pen and paper for example. We mainly use 3DS Max, Photoshop and Mudbox but Softimage…
On this gen of HMD you're going to blow your texture memory budget real fast if you're using 4k textures everywhere, unless you make them atlases and limit the number of materials used in your scenes drastically. In order to get crisp textures without resorting to this technique I'm just doubling the texel density I would…
1940-50's NYC Street by Wester: Thread Futuristic Russian Helicopter (Hind inspired) by Bee-Bee: Therad RedLight Scout by Razgriz: Thread German soldier by Yeenke: Thread Diablo 3 Monk by rogermein1: http://www.polycount.com/forum/showthread.php?t=101538 Holdeen's Elf Girl by El_SChorcho: Thread Next Gen Trucker Guy by…
DX9 and DX10 will both work with these maps, though they might be a little slower on dx9. I guess that as they are intended as future tech for the next gen, legacy cards have not been the focus in development and are not as well optimised for the complex shaders required. There are no workflow changes really and aside from…
Shiiiiiiiite really? But theres even an nVidia logo on the box! It says Advanced NVIDIA integrated graphics. Hmm. Really gonna have to get Steam going to see what exactly I've ended up with. It's a 'late 2008' model anyway so its pretty much first gen I think :P Plus I really should only be using it for the purpose I…
If this is a portfolio piece there's really no reason to limit yourself and I'd go mad with the modelling, adding as much geometry as I feel I can get away with. In current gen budgets are very high so limiting yours isn't going to do any favours and just make your work look worse for no good reason. That being said, the…