Its an untold saying sir. Thumbs up doesnt mean good, but its a positive reaction towards something we see and like. People should be proud of their work and post but if one is posting to impress people, one might as well make a portfolio out of it and apply for teh jerb. In other words, impress the right people. So I…
Here's my litle test project about an apartment that i made with 3ds max,Substance Painter,and Unity. Here is the video about the apartment both day and night : https://youtu.be/Tnc7RvNTKr0 Waiting for responses and feedback :) :) :)
Looks pretty cool, the fur looks awesome, but I don't like how clumpy it is right now. Maybe try make it a more integrated feature somehow, so the contrast between fur and the body parts that are bald not as harsh as it is right now. Then sharpen up some of the forms, especially around his eye. I love that armor design…
Thanks, yeah it was bugging me too after uploading so i fixed it, but will also break it up better because It´s a bit to even right now. Also i will fix the dark part behind. It´s just a flat color right now so will give it a texture, maybe wood or white plaster?
I'm happy to see you're including the courtyard in your scene. It's an iconic part of the map and I'm excited to see your progress. Are you using any size reference from the CS map, or just eyeing it using the height ref inside Max?
Hi guys I started to work on this character of the amazing concept from Johannes Helgeson Since the concept is only the top half I searched for some references about the clothing and the style I want to approach I really want to become a character artist, so it time to start practicing to get better and learn a lot, its…
Thanks, I'll use photoshop when I got finished model, now I'm still stumbling with proper materials) Thank you! It feels like rendering - is the most difficult part for me. And I believe that you are totally right about "photography/painting basics", unfortunately, I have a lack of it =\. And thanks for books, but if I…
Hello guys ! This is my latest project ! Samus Aran from Metroid Real time character rendered in marmoset toolbag 3. The complete body (whitout armor parts ) is around 60k. triangles and optimised for video games.The original design was made by Sean "Raiko" Tay Thanks a lot to all my friends for the feedback ! You can find…
Hello everyone! Here comes the new update! I've added many details and effects, but it's not the final version. Some parts of the artwork are well-drawn enough and some of them require more detailing. I must figure out what works well for the art and what needs to be removed or modified, color and tone correction is also…
looks really good so far! if you're worried about the colors, you could try going for a more bronze/copper tone for the metallic parts, seeing as atlantean and justicar have gold helmets already. you could also try adding more oranges and yellows to the cloth, just to make the fire theme more apparent.