[ QUOTE ] Subj: IGDA: Quality of Life Issues are Holding Back the Game Industry Date: 11/16/2004 6:31:59 PM Pacific Standard Time From: qol_letter@igda.org (IGDA) To: myemailaddre@mindyourownbusiness.com Open Letter November 16, 2004 Quality of Life Issues are Holding Back the Game Industry Despite the continued success…
Alrighty! Here is a summary of the rest of my WIPs and my thought process while working on them. :) Jan 17 2018 Alrighty, so compared to the previous WIP, Sona's pose has really changed! This was due to feedback from my friend Rachel who suggested adding more motion and flow in her pose, which I adjusted according to her…
DAY 2 Not gonna lie. Day two was incredibly productive. I exhausted my Spotify playlist multiple times but I have finished a large part of the skin. I added colour to the sketches and experimented with some shapes to see if it looked better. At this point I didn't think about making it suit the Restricted tier but rather…
I am working on a narrative about Taliyah and Ekko's first meeting within Zaun. EDIT: Alright, I've got the first draft of the story finished! Right now it's a bit over 1000 words, so while editing it I've got to trim it down a bit. There's quite a bit of flavor text I may unfortunately have to cut. :'( In any case, tell…
Hey Everyone! Kicking off my thread for this course! Ill do my best to explain everything as thoroughly as possible as I go. Im also combining this into one fat PDF which Ill upload at the end of the course. Ill try to give reasons on why Im choosing what Im choosing, or why Im doing something a specific way. Ill…
@MRALO Welcome to Polycount. Consider checking out the forum information and introduction thread. The object has a lot of repetitive surface features so try breaking it down into mirrorable or tileable segments. Working on a small portion of the mesh and copying it to create the rest of the shapes tends to be more…
I'll echo Bagel and point out scale, composition and level of detail as the main aspects blunting your work. You're pretty good, but these aspects—key in environment art—need further attention here. Buckle up because this post turned out long! Scale, composition, level of detail Their importance lies not only in making the…
the most critical suggestion I would give right off the bat, is use artstation. It is hands down the biggest art portal an easiest way to get your art seen by people hiring in the industry. the days of personal portfolio sites are dead. the upsides are huge with AS. you can get people following you, which means more…
Alright, here we go guys. Hopefully I didn't get too image happy. :) Forgive poor image compression on most the image. I opted for quicker loading over quality. Except for this first one. This particular set of props was meant to be a quick and versatile. Borderlands (and their level designers) are notorious for re…
Development Second Piece (Speedtree) My second Project is the integration of Speedtree into my workflow. Using the software to produce the bulk of my foliage and just getting used to the industry standard Software altogether. Planning: My research regarding the scene began with getting to know the region i am designing the…