I really like how the road allows for extreme modularity, while retaining a planned out look. Usually it's just used for in game engines. I'm not really the most informed about lightmass issues in UDK, but the guys around here are pro's about this kinda stuff. But you're better off making two seperate threads defining…
Piggy backing off what @Hito said, If you want to make your own rigs but not have to delve into advanced techniques I cannot recommend Rapid Rig Modular enough. It has amazing built in features, if you can find a model online you can rig it up with Rapid Rig. Human, creature or even some basic/moderate machines. All of…
you can do it, just don't expect to survive on that until you have like 30 car models on like 10 different sites than you probably get like 1000 bucks per month or so (actual numbers I've heard). You can put some nice assets (preferably a modular environment) and hit a good niche on Unity asset store and get the same…
Sorry, but I STRONGLY disagree with this. I use the mirror tool often. Especially when working with modular assets. The mirror tool and symmetry modifier have two completely different uses. I use the mirror when I want to completely flip a model. Mirror works well with rocks, when I want to break the tiling effect. Makes…
Thanks for the swift reply, MoP. They are grouped for ease of selection (I saved the steps out into their own file), but Max is still having a coronary trying to export the OBJ. At this stage, I'm going to try splitting the object up into several sections, and export them out individually. Max just simply can't seem to…
Referring to B. Not too much of a big deal until you have modular assets with multiple materials that all need to be split and moved around or duplicated. Although when i spend a little time and think about this its likely more of a first impressions problem, but enough of one to have me not delving any deeper into…
More progress shots! I made a few more meshes to replace some of the architecture. namely a software shop in the alleyway and an elevator entrance in the main bar area, I also added a bunch of video ads to give the scene a little bit more life, lastly, I added another set of modular pipes for the ground in the main bar…
Quality over Quantity ever time no matter what. Your only as strong as your weakest piece and if you have 3 pieces and your weakest piece is fucking amazing your way better off. Here is what you need for a great environment artist portfolio. 1 Super polished environment. Good composition, story telling in the environment,…
Very nice Chinese garden! I love modular stuff like that. First thing that jumped out at me was your site is a bit 'busy'. I think you are on the right track using specific colors (i.e. blue, white and grey) but it doesn't blend very well with your actual content. I would try and be a bit more minimalistic, less unneeded…
After 1 year of self teaching and having no portfolio yet, what i do at the moment is take my time to create what i want and that is working correctly with the normal maps etc. Some examples are an architectural interior took me 2 weeks to model, just the walls/ceiling/columns. A modular pipe set that i made took me about…