What lights do you have in the scene? What shading mode for the viewport? What material setup? Which version of Max? The view in Max will always be poorer than the view in Unity. I suggest exporting early and often. Use Unity as your viewport. Your leaves texture looks bad, can you show the texture flat? The stump seam can…
I decided to run a print of the high-poly project, so that if someone asks what i'm working on, or asks to see more than whats in my folio, i can show them my current project. With GDC just around the corner, I think we should keep this thread going for up-and-commers to reference. So texture sheets will be reserved for…
hey i'm not sure i fully understand your question, but i'll say a few things and hopefully one of them will answer: first of all, i think you understand that textures show up in texture mode when referenced through the UV/Image editor. Sometimes it's finicky, but you have to be in edit mode, select all (after you've…
@TheOubliette I hope I can help bud. For all the softwares quick fix which will still hold UV information, I believe try exporting selected and re-importing as an OBJ. Another way would be to add an Edit Normals modifier in Max if you are using. I heard you bring up reset XForm. Select all normals and click Unify. Collapse…
There can be numerous cases where that happens. 1.All UV´s are inverted. Go into the UV editor and hit "Select inverted faces" if everything gets selected you have to mirror it(i think max thinks it hits a backface then or something) 2.Did you forget to add the highpoly to the projection modifier?(Not very common but can…
Thnx! The Waylon site was especially helpful. Sometimes it seems to be a question of knowing which buttons to push. Speaking of which... I've applied a checker patterned material to my head but it doesn't show up in the viewport. I've "applied the material to selection" and I've checked the "show map in viewport" cube in…
Hey Steve, thanks for the detailed feedback, I'll get all of it logged here. For #4, you can do this currently with the timeline scale tool. If you hold down shift and select two points on the timeline you can then use the handles to scale keyframes globally (for all objects in the scene), this tool can be used to insert…
One of the best things I've run into is the contextual menu. Say you want to extrude a face... R-click on object > select Face Mode > L-ckick to select face > SHIFT+R-click for the contextual menu > Extrude face. If you're in vertex mode, it gives you options for dealing with vertices and so on. Using SHIFT + R-click will…
You need to change the Arc Rotate option. It's the button in the lower right corner of the screen, looks like a circle with three arrows coming out of it. The default setting is to rotate around objects, but it's much more useful to set it to rotate around subObject selections, which is what you're after. So click and hold…
I would stitch up the forehead some more and hide the seam farther back in the head. You'll get some distortion but its probably easily hidden and you won't have a huge ugly seam running down the middle of his forehead. It looks like you have some clean up work to do around the eyes and possibly the mouth. I see some…