3d coat has a number of advantages over Substance Painter 1. you can paint with different brush dabs/pictures alternating randomly , kind of "image Hose" of Corel Painter 2. you can always work in final resolution up to 16384 and see what you actually paint 4. you have better control over edge detection , edge rust…
Hello. Since this is the final day of April I wanted to post an update on what I've been working on during this quarantine to stop myself from going nuts. I wanted to begin by explaining my plan for this series of assets: As I've mentioned before, my goal has been to make a set of "modular" nonhero armor sets that keep…
Make a game! Seriously, it's the best way to get a taste of everything. Also does a lot to help you understand the full picture. A good way to start would be something like the Swords and Shovels course from PluralSight or that Make a game in Unreal course from Udemy. Udemy courses are like 90% right now. Pluralsight also…
1) Use Artstation 2) get out the pruning shears and get rid of 80% of it. Sounds brutal, but your 2D stuff isn't super amazing and seems more like filler than dope hotness that will net you a job. If it's not your passion or strong suit, ditch it. storyboards, illustrations etc etc, just get rid of it, its not helping you.…
Digital Tutors don't seem to get as much love round here as I think they should. I mean, I think Eat3D and 3DMotive are doing some really amazing stuff, and for realtime, they can't be beaten IMO... but I always point people in the direction of Digital Tutors if they're starting out, but in fairness they have some pretty…
The biggest difference between a gamer vs workstation, and this is speaking as someone who works from home, so my home pc is my workstation, is this; Gamers build computers to play games very fast, this generally means buying the cheapest possible equipment with the best performance without regard to compatibility or…
Alright, bishes. Rules and regs. I'm putting this in the first post. If you guys feel there need to be changes, just tell me. Brief Create a post-apocalyptic human-animal hybrid hero or boss character. Make it as awesome as possible. Specs - 20,000 triangles. All characters, weapons, mounts and effects such as flashy magic…
So now we'll never know about that mystery light, dammit :P agree re the lava lamps - you could adjust the Source Length and Radius (if you haven't already) of the lights to make them tube-shaped instead of points, maybe bring down the intensity and compensate with indirect intensity for a softer look? Assuming they are…
Heh, there does seem to be a number of people thinking about making the jump from arch viz. I have a few reasons as to why I'm keen to get into game art, I won't get into a detailed discussion as my thoughts have been known to rouse some defensive opinions from one or two die hard arch viz types. The biggest issue for me…
The hallway is definitely your best piece, I think if you managed to get 3 or 4 environments with that quality you would be onto something. The UFO scene is ok-ish but there are a few things that stand out. First of all the lighting could have much more work, right now it is a bit of a mess composition wise, so I think if…